Slayer Talismans and Mage Templates ...
-- So ... I've been told (a few times by the same person) that Slayer Talismans don't work on Mage Templates, only on Melee Templates.
Is this true?
If so, then why? Mages need the Slayer property just as much as Samps do ...
~ Jennifer-Marie
"Insanity is a naturally occurring mutation; humanity has just managed to perfect it." -- JMK [[me]]
"Insanity is a naturally occurring mutation; humanity has just managed to perfect it." -- JMK [[me]]
Comments
It is true. But for mages you would want slayers on spell books anyway because they also have properties useful to mages. For example I have a full set of slayer spell books with all but 4 having SDI at or above 25. You will not get SDI on a slayer talisman. To find a slayer spell books using Vendor Search use item name 'slayer' and Casting / Spell Damage Increase 15.
Vermin Slayer, for instance. That is where a mage getting the benefit of the sayer property on talismans come in handy.
Also, my Samp has a full set of slayer weapons AND can use the slayer property on a talisman. So why should it be any different for a mage holding a spell book?
"Insanity is a naturally occurring mutation; humanity has just managed to perfect it." -- JMK [[me]]
"Insanity is a naturally occurring mutation; humanity has just managed to perfect it." -- JMK [[me]]
"Insanity is a naturally occurring mutation; humanity has just managed to perfect it." -- JMK [[me]]
I was able to get a Bovine and Bird slayer from the Khaldun arc ... plus the normal super slayers.
"Insanity is a naturally occurring mutation; humanity has just managed to perfect it." -- JMK [[me]]
It’s like the TamerMage issue: talismans and spellbooks do absolutely NOTHING for pet damage increase. And as a person who uses her tamer frequently enough, I believe pets should act as slayers for tamers. A Tsuki Wolf should naturally do a little bit more damage against Lady m than a Cu would: because Tsuki Wolves are abyssal monsters, opposite to Fey.
I use my Samp, NecroMage, and Tamer the most. Out of those three? I usually opt for my Samp whenever possible because of the damage output and stackability of weapons & talismans. Mages and Tamers need something to change to give them a slight boost in PvM to compete.
"Insanity is a naturally occurring mutation; humanity has just managed to perfect it." -- JMK [[me]]
I absolutely love Inscription ... it was the first skill I ever trained in UO when I started playing in 2006. I still enjoy spending 8-12 hours every so often just working inscription. So I would be ecstatic to see some changes to that skill.
Perhaps adding a new level to the skill: like ... once reaching GM level, a scribe could unlock an imbuing type aspect of inscription that would allow us to enhance MODs on a spellbook or perhaps making it so the MODs aren’t random but we can choose them using the property weight model from imbuing coupled with imbuing mats.
Maybe a new inscription type pen that would be a bitch to craft, but allows that ability to control MODs and MOD levels and could only used by GM scribes.
and a talisman with Inscription bonus would be required to make the success rate decent.
"Insanity is a naturally occurring mutation; humanity has just managed to perfect it." -- JMK [[me]]
i keep 1k+ of all spell scrolls on hand at all times (for magery, necromancy, and mysticism) so if they could give us an option in the inscription menu to fill a book from a container of scrolls ... that would be amazing.
"Insanity is a naturally occurring mutation; humanity has just managed to perfect it." -- JMK [[me]]
"Insanity is a naturally occurring mutation; humanity has just managed to perfect it." -- JMK [[me]]