Moving your ship from facet to facet
I once asked if was possible to do something like the Serpent Pillar (traveling from facet to facet) that we have on the Trammel and Felucca facets for the waters of the The Tokuno Islands. It is a pain in the rear to pack up your ship and move all of it to those waters or reverse back to Trammel waters. I would love to see something like this happen with this current story Arch. How is Capt Hook getting his ships to and from those waters??
- Would you like to see a way to move your ship to the waters of Tokuno and back?31 votes
- "NOPE" Suck it up pancake!16.13%
- Yes I would! ♥♥♥83.87%
Remove Trap = Bad News
for
Treasure Hunters
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Treasure Hunters
Comments
Would have to be due some direction from a Dock or I'd never find it.
for
Treasure Hunters
Never be afraid to challenge the status quo
And with the Krakens no longer dropping MIBs, I don't get on my fisher.
I think it depends on the shard, whether people are taking the time to do the fishmonger quests...
instead of a serpent pillar, make it a yamandon pillar.
that way people won't be confused about where it will take you.
In Trammel or Fel (say "Doracron" to get to T2A):
- 110 49 S, 116 51 E (this is east of Trinsic)
- 145 22 S, 63 46 W (this is west of Jhelom)
In T2A (say "Sueacron" to get to Trammel or Felucca, depending on which ruleset you're under when in T2A):for
Treasure Hunters
Incidentally, anyone who has regularly used the serpent's pillars would know that you arrive at a random location within a few screens of the beacon in any direction, and not at the beacon itself.
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Furthermore, what about when having to "exit" Felucca ?
If the Gate was to be only 1, as it is now that one needs to practically "touch" the Pillars in order for the keyword to work, basically PvP Ships camping the Gate would make it impossible for any Ship to leave Felucca via that Gate....
Nope, whatever solution was to be found, it should be one, to my opinion, that would NOT permit the camping of who enters or exits Felucca....
As I said, Sea PvP should exist, but PvPers should actually "work" and make an effort to "find" their Sea targets, NOT have them served to them on a silver platter through the "choke point" of a Gate....
Normal Ocean-Moonstone (random blue color)
1 - drop ocean-moonstone into deep water
2 - whirlpool forms on that dropped spot
3 - captain must sail close enough to the whirlpool to activate it
4 - entire ship, cargo, and all crew will be ported to the same spot in the other facet (Tram/Fel)
5 - whirlpool will stay active for as long as a cast gate
5 - other captains may use the whirlpool (with similar gump warning about use as a normal gate)
Specialty Ocean-Moonstone (special rare color)
1 - drop specialty ocean-moonstone into deep water
2 - whirlpool forms with gump asking the captain to choose the facet
3 - only that one ship may cross
Or just combine it all to a single ocean-moonstone with the selection gump for a totally random bit of ocean in the selected facet. But I like the idea of having two different ones and they being drops from ocean mobs.
This could reuse the code for the serpent pillars with some additional code copied over from the gate-code. There might be some tweaking... but I think this is doable.
kirthag.blogspot.com
Please make the Grizzled Mare a 5 slot mount, it's incredibly rare and deserves it. Some of us have been waiting a long time for this simple addition.
Please make the Grizzled Mare a 5 slot mount, it's incredibly rare and deserves it. Some of us have been waiting a long time for this simple addition.
So, we talking fleshing out a decent crew!
Captain
Fisher
Warrior or two
Mage with high enough level for casting maelstrom
Two or three powder monkeys
(of course, some would have multiple roles)
decent sized crew that!
kirthag.blogspot.com