High Intensity Loot
@Kyronix posted in another thread
"Conventional wisdom is the greater the difficulty/time-investment of the encounter, the better the loot behind it. I've touched on this topic briefly in other threads, but we do have a substantial imbalance in the core item property loop that needs to be addressed at some point, so dropping high intensity level loot into other encounters before that is essentially a non-starter. That's a conversation for a different thread though. "
So, let's have a discussion about that. My first question is what exactly do you mean by "substantial imbalance in the core item property loop?"