Pie Safe and China Cabinet bugs
@Kronix I notice 2 things right off the bat with the pie safe and china cabinet. First, they stick up through the second floor if places on a counter top and second, the pie safe doors won't close after it is opened.
ICQ 568300481
Comments
As for it sticking through the floor - these objects are the same height as existing cabinetry (plain and fancy armoires) and are designed to sit on the floor. The only alternative within the constraints of the clients is to create objects that aren't as tall, which we will keep in mind for future versions of cabinetry.
Also - my name is "Kyronix", the tags won't ping if you miss the "y".
Thanks for the feedback.
Edit:
Correction, it is happening on both the Pie Safe and China Cabinet. I believe these are the steps to reproduce:
1. Place one of the Cabinets on the ground
2. Open the Cabinet
3. Turn the Cabinet while it is in the opened-door state
4. You can no longer open the gump after turning it
Turning it again does not fix the issue, it looks like it is permanently broken once it enters this state.
Home of the Pet Intensity Calculator, Pet Planner, Trainable Animal Bestiary, and other Tools, Guides, and Information.
Frankly I prefer the lack of an y
maybe its an issue with EC?
however, notes say water basin is a water source, I can't figure out how its a water source.
it doesn't do anything in CC
does the butcher block do anything? it keeps telling me, you are not allowed to access this when I accidently clicked on it.
You have to open the cabinet and then turn it. It's gotten stuck every time I've done it that way. I have thusfar been able to reproduce it with 100% success.
until I retrieved it and then went to secure it again...
now I'm having the same issue you are... but it only started after I retrieved it (pie safe)
Gets a little funky when you turn the corner, creating an X. And it gets funky again where you leave off on the east end. You'd have to finish that east end off with something to hide where the two pieces meet. But nothing sticks through the ceiling into the room above.
I don't know what I'm doing wrong but I thought I'd read that there was animation for the water basin. No? Anyway, I've single clicked and double clicked all over the thing and find no way to 'turn the water on'. In general I think the round water pail sink looks a little too rustic and a bit out of place compared to the rest of the cabinetry. I'm not sure but I think a rectangular shape would have made it look a little less rustic?
I don't care for the Butcher Block table as much as I want to. I think the scale is off. It's too small.
The scale would The scale would be just fine if you could put pieces together seamlessly to make a larger table, like you can with the countertops. Unfortunately, you can see in the first picture, they don't fit together without looking like separate pieces. And even if they did fit together seamlessly, I don't want four meat cleavers on the larger table I've created. I'd rather place items on the table myself. So I wouldn't have to hide preplaced items by strategically placing other items on top of them.
Thanks!
Thanks everyone for the reports!
I opened and closed both multiple times in my backpack. I even placed it on the floor without locking it down or securing it... I did this multiple times. And I even secured it and moved everything around, so I could take screen shots. I didn't experience this at all until it was mentioned that you had to turn it and then click on the doors... in order to turn it, it has to be locked down or secure. once I did that, it would still open and close. It wasn't til after I retrieved it, that I started to get an issue with it... I can't remember if I tried to close the doors in my backpack before placing it back down. I just know that when I locked it down again, that the doors are now open and doesn't close...
The steps to 100% reproduce this are as simple as:
1. Place the cabinet on the ground
2. Open the cabinet doors
3. Pick up and move the cabinet next to you so it turns (if it doesn't turn when you drop it, try different spots)
4. The cabinet is now bugged and the gump cannot be opened.
If the doors are closed when you turn it, the bug does not happen. Unfortunately once the bug occurs, the doors can no longer be closed so there is no way to fix the cabinet once it enters this state.
Home of the Pet Intensity Calculator, Pet Planner, Trainable Animal Bestiary, and other Tools, Guides, and Information.
P.S. That sink looks a lot better, less rustic, once it has water in it.