Thief and Thief Guild idea
I did an IDOC the other day, and looted a ton of dungeon stealable stuff - stuff I often get myself with my dungeon rogue.
Was thinking, as a lot of this doesn't have a clean-up value and often just becomes junk that is not hunted for again - why not treat it similar to clean-up points;
Have a "Fence" placed within the Thief Guilds, who collects the various stealables for turn-in points, then you build up for another set of rewards, just an idea, as a way to trade out the various dungeon stealables.
That could be a PvM thief idea, my PvP or Feluccan thief idea is the same as one I mentioned before.
Every player who enters Felucca, would carry a "Mark", which could refresh every 24 hours. Thieves would target these, and collect, again for turn-ins at the Thief Guild - the element of danger of course, is a player would potentially target them to maintain their own "Mark".
The player themselves, if they maintained their "Mark" for a 24 hour period, could then hand in their own one, for safetly playing in Felucca for a period, without being stolen from.
Just a couple of rogue ideas.