saltpeter cost
in Test Center
can we get saltpeter changed to be like reagents and not cost more each time 1000 gets baught of it. or at least give it max cap or make the price reset every so often.
for that matter i think all the commodities that you get 500 of each at a time should get a periodic reset to the original price or have a hidden vendor that apears randomly around the world and that the price resets when ever he respawns.
because the price going up like it does it gets to the point that you can no longer profit from using it. ie it cost more to scuttle a ship then you get back in loot
for that matter i think all the commodities that you get 500 of each at a time should get a periodic reset to the original price or have a hidden vendor that apears randomly around the world and that the price resets when ever he respawns.
because the price going up like it does it gets to the point that you can no longer profit from using it. ie it cost more to scuttle a ship then you get back in loot
Comments
Please make the Grizzled Mare a 5 slot mount, it's incredibly rare and deserves it. Some of us have been waiting a long time for this simple addition.
but its a bit insane when you look at costs combined with quantity needed to make powder charges. think at my last calculation on sonoma using the fel side where it was the cheapest it was running me about 10k to 15k per shot to scuttle a ship. then combine that with needing abbot 15 shots to scuttle a tokuno ship we are looking at 150k to 225k to scuttle 1 ship. and the resources on that ship would total maybe 50k-75k. so any one that doesnt have a ship painting from the kings collection would be loosing massive gold to farm the merchant ships. Which is good news for the players that are able to buy a 1/2 dozen or more paintings and wait for them to produce enough powder charges supply them with the needed ammo. but guess it was an added bonus because it keeps them from having to worry about competition for the merchant ships.
but when it comes to cost vs profit from the high seas sea battling it leaves only the tokuno ships worth the effort to attack. gargoyle ships carry much less resources on board so very little profit or barely break even when you combine the extra ammo you need to scuttle a gargoyle ship and the decreased quantity of resources you could plunder from the ship. As for pirate ships they are completely worthless unless you are doing the pirate capture quest for the ship parts.
and is thus why i sedgested alchemist to spawn as part of the jipsy camps or maybe just add it to the list of items sold by the provisioner or reagent npc that have the chance to spawn in those camps