Carpentry and Tinkering Should Be Able To Repair Items At Same Success Rate As Other Trade Skills
Why can't tinkering and carpentry repair items at the same 'legendary' success rate as other crafting skills? Of course we can't get over 100 on these skills but there should be SOMETHING we can do to get the same repair rates. I mean, as fun as it is failing 10 times repairing a ring or stone armor and 100% success rate repairing smithing items, this doesn't make any sense or balance sense and we should be able to repair carpentry and tinkering items at the same success rate as other trade skills.
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Comments
There are the Master Crafting Talismans - BOD rewards.
• Crafting Failure Protection Talisman •Prevents loss of materials on failure•Available with additional crafting related properties•Consumes charges when successfully prevents material loss
https://uo.com/wiki/ultima-online-wiki/skills/carpentry/carpentry-bulk-orders/
https://uo.com/wiki/ultima-online-wiki/skills/bowcraft-and-fletching/bowcraft-bulk-orders/
https://uo.com/wiki/ultima-online-wiki/skills/tinkering/tinker-bulk-orders/
https://uo.com/wiki/ultima-online-wiki/skills/inscription/inscription-bulk-orders/
https://uo.com/wiki/ultima-online-wiki/skills/cooking/cooking-bulk-orders/
https://uo.com/wiki/ultima-online-wiki/skills/blacksmithing/blacksmith-bulk-orders/
https://uo.com/wiki/ultima-online-wiki/skills/tailoring/tailor-bulk-order/
The Tinkering one is especially useful I believe, as it can repair Legendary Clean jewellery without taking a durability loss.
I get substantial failed repairs on my imbued bracelets and rings. These were made from very expensive and hard to get clean jewels. It is used for my sampire, so it has very high wear rate.
This is a necessity.
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I do not see it saying that the Tinker Talisman prevents a durability loss on the item....
Just an opinion...
The only dev who would know is Bleak but i wouldn’t bother tagging him, he’s prob got enough on his plate without having to disprove superstitious crafters.
I think I understood it wrong, or phrased it wrong.
You lose durability on a repair fail. There are times you don't lose durability on a successful repair? That's how I remembered it. If you use the Master Crafting talisman with crafting failure protection, you get a successful repair, with a possible no dura loss? In my mind, because it was a 100% success chance, you didn't get dura loss.
And yeah, I'm a superstitious crafter.
When one of the devs makes an incorrect statement that they’re working as intended. Then despite all logic to explain they’re not, rather than admit error, just stick to the guns, yeah this way they don’t look stupid...
https://forum.uo.com/discussion/1557/cannot-repair-vvv-epaulettes-part-2#latest
Please make the Grizzled Mare a 5 slot mount, it's incredibly rare and deserves it. Some of us have been waiting a long time for this simple addition.