Reworking of useless skills.
Returning player,first time posting on official forums. Since being back was wondering if there are any plans to do something meaningful/useful with all those skill that just seem useless now. Begging, camping, herding, Item identification (and in all honesty stealing and wrestling), Not to mention detect trap, hiding, remove trap, and even arguably healing and poising being almost completely secondary in the use of magery spells. Just something that hass been on my mind about uo for a few years now, and finally decided to post. Would love to hear everyone's feedback.
Comments
I raise topic of Herding Mastery with Mesanna at Oceania meet and greet. I ask if they maybe consider proposal as I have design to send to devil team. She say no herding mastery exist because dev do not regard this to be combat skill, and they not aware if this skill is use by many peoples.
Skill only useless if you can find no use for it. eg: Camping can log out on ship, Item ID give Merchant title for trader, Forensic will give quadruple gain for Honesty virtue, et cetera. Of course can not deny many niche skill would enjoy more benefit for skill point investment if scope of application is increase.
~ The Babe with The Power ~
Healing, herding and poisoning I think are in a good state, mastery would be cool, but I'm not broken up about it. The rest yeah, maybe could use some looks.
~ The Babe with The Power ~