couple of questions - poison curing, remove trap ...
I have a char I developed for getting rares, doing boxes/chests etc:
100 detect hidden
100 lockpicking
currently 95 remove trap
40 magery (boosted with jewellery)
100 stealing (120 with jewellery)
100 hiding
100 stealth
70 ninjitsu (boosted with jewellery) - allows to stealth around faster as a llama and heal as a dog.
Anyway, there are these hidden boxes in a dungeon I forget the name of. (ilshenar honor shrine, walk through desert place) they contain jewels, essence, potions/smoke bombs.
If i try to remove trap, I pretty much end up walking back to the moongate to get ressed. The poison kills me everytime.
I can't cure it with potions/magery cure spell or prevent getting poisoned with those orange petals off plants.
So, what are the rules on curing poison? What skills do you need for which poison types etc.
Also, why is remove trap so useless!!!!!!!!!!! I mean what is the point in it if it reveals you to use it and stops me rehiding for 8 seconds, when all I need to do is cast telekenisis a couple of times?
Comments
I am still under 70 on remove trap myself. While recently training my remove trap skill I noticed that even a minor poison potion becomes uncurable when in a trap. Now I just use dart trap to train with. Having the poison skill is supposed to help you recover from a poisoned trap.
Animal dog form holding a +9 hpr weapon w/ 120 stealth for low spawn areas.
2 methods I use.
With 50 enhanced potions (EP) 2-4 is the norm. I carry a 50 EP ring on my thief just to switch out for those PITA chests/puzzles in high spawn areas. I also have no healing other than dog form & EP saves the day