Updated PvP combat changes per 103 publish Discussion
in PvP / VvV
I like the splinter changes and that's all good. Fire pies good riddance.
My problem with this the removal of any parry changes and the addition of the splinter changes sets dexxers further behind again. This is why both needed adjustment, doing one without the other is gonna cause more imbalances. Everyone is still gonna be a evade mage and current meta wont change, just casting school with parry and win UO, other skills after that are optional.
The discord thing is still a bit confusing and will be hard pressed to find its way in the pvp world. The part that says it will last 4-6 seconds depending on focused spec, what does this mean? Do you have to have a full out bard in order to reach the 6 second timer? It takes 10 seconds to attempt a disco again, why would it not stay on til the player is either dead or too far away? Also what is the barding difficulty of a player? Can you get away with just GM disco GM music? Do you have to be 120/120? What is the formula behind this? @Bleak
My problem with this the removal of any parry changes and the addition of the splinter changes sets dexxers further behind again. This is why both needed adjustment, doing one without the other is gonna cause more imbalances. Everyone is still gonna be a evade mage and current meta wont change, just casting school with parry and win UO, other skills after that are optional.
The discord thing is still a bit confusing and will be hard pressed to find its way in the pvp world. The part that says it will last 4-6 seconds depending on focused spec, what does this mean? Do you have to have a full out bard in order to reach the 6 second timer? It takes 10 seconds to attempt a disco again, why would it not stay on til the player is either dead or too far away? Also what is the barding difficulty of a player? Can you get away with just GM disco GM music? Do you have to be 120/120? What is the formula behind this? @Bleak
Comments
Fire pies- good move.
Parry- The point was to balance it a bit more I thought. I don't think adding the extra stats would do anything other than lower mana. But you should highly consider dropping parry by 5% across the board.
Splintering- The main issue with splintering is the fact that you can keep someone chain walking (like the old waki- which got nerfed for a reason). The immunity should be to the walk- not the bleed effect. This change doesn't stop that at all. If anything it only makes dexers more powerful vs mages because the second "bleed" won't stop a bandage now. Also, it should be across the board with specials. Not, picking and choosing which is work for or don't.
Discord- This is a bad mechanic all around. If you must do something like this- make it lower 1 random skill on a suit (like purge magic does for buffs).
Shatter pots- Cap the amount of pots shattered and take the grieving aspect out it (i.e. must be within 2-3 tiles to shatter so you can't hide--->shatter -->hide or run on screen--->shatter---> run away).
I quite regularly request for pure bug fixing patches.
tweak weapon parry combos if you must but tweaking parry itself just because someone can’t mow you down in a handful of hits isn’t a justification to nerf it.
Parry is also fine. It already got a nerf. Leave it alone.
Tinker w/ evasion before nerfing parry anymore.
I read someone said said earlier insta suit change should not be implemented in the first place. So you want to play realism? Realistic game isn't going to be fun, and if you want to go that route it will be a lose-lose game. Let make everything realistic, oh Recall spells should not exist either. Let's see who gets more pain at the end of the day.
They just made a change to satisfy one minority group and pissed the rest who suffered collateral damage.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs