Summons damage received appearing in red (Classic Client)

MervynMervyn Posts: 2,208
The bug i experience is, on classic client, when you cast any summons, and the summons receives damage, the numbers appear in red.

Expected result: for damage received to appear in yellow.
I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.

Breaking in the young since 2002


Comments

  • MervynMervyn Posts: 2,208
    *update with pub 104

    Expected result: for damage received to appear in purple
    I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.

    Breaking in the young since 2002


  • MervynMervyn Posts: 2,208
    This got fixed without mention it seems
    I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.

    Breaking in the young since 2002


  • PawainPawain Posts: 10,064
    Speaking of changes without notes. You can now turn statues on and off while they are locked down. Before 104 you could not do that. Am I correct or confused?
    Focus on what you can do, not what you can't.
  • MariahMariah Posts: 3,250Moderator
    Mervyn said:
    This got fixed without mention it seems
    From publish notes:
    Updated the pet damage colors in the classic client to match the enhanced client.



  • MervynMervyn Posts: 2,208
    that was pet damage, when they changed from yellow to purple, and summons was still showing red (never got to yellow). But whatever a fix is a fix nice.  
    I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.

    Breaking in the young since 2002


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