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Can we please get customizable castle and keep lots on all shards
A couple suggestions:...-Add a little structure to the contest. Ideas include some basic building guidelines and a theme.-Seperate contests for castles and keeps to compare designs in a more apples to apples fashion.-Winners need to be picked based on design, not the popularity (or voting inducement) of the designer....
Maybe the dev team could come up with a short list of stuff that would make nice pre-fab housing and be complimentary to what already exists in UO. That way a more professional opinion could take the first pass on what gets added (rather than the....particularities?....of the player base) and then we could vote on what "makes the cut".
Focusing the contest on a single plot size or a single theme each publish sounds like a good way to go as well.
I am assuming the real reason this thread was made was for the new publish notes listed in the release notes page. Are these active yet on TC1 @ Kyronix ? Went on to check out event vendor and did not see anything.
Can you post a link to the notes
My guess is that if you take it off b4 it recharges then it's reset back to 5 minutes and you have to wear it for 5 minutes to recharge.
Not sure what's going on but on TC1 in the dungeon, I was not doing any damage using Undead slayer 100% or using Cons Wep nor was I taking any damage. This near the entrance.
I have been looking forward to the new castle and keep designs since I first found out about the contest, hoping for something a little more functional. If you must implement the designs of the winning houses, which are anything but functional, please also give us a classic keep and a classic castle, with essentially the same design, but less wasted space. Bigger central room, no courtyard. Easier access to the outer parts of the castle. A castle should LOOK like a castle, not an elf house. I just want enough room in the central room to lay out some storage and the 7 year vet reward tools, and dye tubs, so I can have a workshop, AND some room to move.
@ Kyronix @ Bleak @ Mesanna Why didn't you wipe TC so others could have a chance at a plot.
@ Kyronix Did more testing after we sorted out that tasty treat thing, saw a couple notable issues:Tasty treats are a pain in the arse with the shortish duration of them. While the buff bar does show your pet is Caddellite Infused, you cannot see the timer remaining nor can you refresh it before it runs out, says it's already under that effect. In normal content I would say this isn't too much of an issue, however, with this content it presents itself as a problem, particularly when it comes to wave 2+. Tasty treat ran out while @ Khyro 's pet was killing 3 shadow fiends. Pet wasnt killing them and feeding it was an issue due to the shadow fiend's abilities . We will look at adjusting the duration of the tasty treat to crafting requirements ratio. Second issue: is the immunity of people not under the effect of Caddellite intended? In the time we were doing the spawn tonight there were multiple instances of peoples immune to damage leading trains of mobs through us and of course their train almost always consisted of shadow fiends and viscera.Are you suggesting players are immune to damage as well? That is definitely not intended and something we will look into. Wave 4 is hit or miss, when we did it previously, we had a lot of lower ranks and it went quickly. This time we had about 10 Captains around us when the spawn changed that got aggroed. This took us forever to clear out. Right now the spawn levels for those mobs is random between Rank scout and captain. We can look at weighting this - what was the makeup of the party? Just you and Khro?Im guessing the final mob and his three generals being immune is to not spoil the fun? (or are we missing something?)The generals should be vulnerable, having to be killed before the boss can be killed. It's like the treasure guardians on chests and the guardian mobs down in Blackthorns. Were you not able to attack the generals?