Dismiss the death penalty of pets..

MandrakeMandrake Posts: 55
edited July 2018 in General Discussions
With the new changes with pvp vs pets - is it time to dismiss the penalty when a pet dies?

I wish to see it gone - as many of the skills take hrs to raise back for training it up again, and is ruining lot of the gametime.

Comments

  • XareXare Posts: 124
    Wow. 0.1 per death in all skills is a lot. 
  • DizzyDizzy Posts: 77
    pfft
  • DukarloDukarlo Posts: 49
    What would be the point? People just abuse logging the pet out anyways.
  • MervynMervyn Posts: 2,208
    edited July 2018
    Did you know, that it used to be i think 2.0% when someone other than yourself ressed it, and 1.0% when you ressed it, so they have already reduced it. If pets didn't lose skill when they died, there is literally no penalty for death. I think they should put it back to 2.0% and 1.0% now that they have introduced Whispering.

    And yes they obviously need to fix the pet logging abuse.

    I would also like to add that polling tells us nothing, let us say that 100% of people voted yes. And the crowd yelled to free BARABBAS!
    I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.

    Breaking in the young since 2002


  • Garth_GreyGarth_Grey Posts: 1,175
    edited July 2018
    So 6 people actually enjoy the loss of a pets skill points ? lol  whatever . Whenever I read a poll that I'm actually not interested in, I do the right thing and I don't vote on it. Some of you people need to think about that.
    You and Several Others like this.


    Please make the Grizzled Mare a 5 slot mount, it's incredibly rare and deserves it.
  • MervynMervyn Posts: 2,208
    edited July 2018
    people don't enjoy losing, but games require the possibility of loss in order to feel that you have won or achieved something. That is what a game is.


    I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.

    Breaking in the young since 2002


  • XareXare Posts: 124
    Mervyn said:
    Did you know, that it used to be i think 2.0% when someone other than yourself ressed it, and 1.0% when you ressed it, so they have already reduced it. If pets didn't lose skill when they died, there is literally no penalty for death. I think they should put it back to 2.0% and 1.0% now that they have introduced Whispering.
    uhh no.  Just no.  Please don't waste everyone's time with your misconceptions.
  • MervynMervyn Posts: 2,208
    edited July 2018
    I did prefix it with "i think" How much did it used to be then? whatever it used to be, it was more than 0.1%
    I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.

    Breaking in the young since 2002


  • XareXare Posts: 124
    No?

    Its always been 0.1% if you res your own pet.
  • CovenantXCovenantX Posts: 467
    yea, pets actually had the possibility of dying before the pet revamp though... now they're able to be kept alive against literally anything.... easily.

    Personally, I don't think the devs should waste their time changing things such as this.

    The -0.1 skill literally means 0% difference in effectiveness when it comes to pets. The user cannot tell the difference in a pets performance.

    The -0.1 skill usually is re-trained on the pet that has lost it within the first 30-60 seconds of fighting things anyway.

    Hence the change wouldn't make a difference, thus it's irrelevant.

    There are more important issues that need to be fixed in UO.

    Attracting Players
    Duping
    Cheating
    Gold Inflation
    and Balancing loot quality & distribution between all low, mid, high-end mobs & bosses/peerless'


    Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. rant2 Bring timing back and eliminate chance in pvp!
    ICQ# 478 633 659
  • cobbcobb Posts: 163
    What happened to the poll?

    I miss the old days when pets stayed dead.
  • DukarloDukarlo Posts: 49
    I don't think the poll went the OPs way.cobb said:
    What happened to the poll?

    I miss the old days when pets stayed dead.

  • MervynMervyn Posts: 2,208
    Does anyone else remember when the pet died it took 1.0 skills? Or am I experiencing the Mandela effect?

    The patch archives did not state the amount of skill a pet loses.
    I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.

    Breaking in the young since 2002


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