What would be good suggestions for new players nowadays?

I see some young players every now and then, and I want to help them, but sometimes I'm not even sure what to tell them nowadays...

For example, a few days ago, two new players were wandering around and found my house. In a somewhat roleplay-ish manner, they asked how much a house costs. I told em about it and they commented that they only had about 2k gold between them. I didn't want to just give them gold, and rob them of the satisfaction of starting out on your own in a new world (they didn't ask for it either). But I didn't know where to point them either. Dungeons? Most of them have been revamped, and they'd get wiped out with their 50 swords + katana, and 50 magery + 100 reagents newbie characters. New haven cemetary? Do mobs there even drop any loot or gold?

Where would you recommend they go?

I also see a lot of young players mining in minoc. I try to help them out by giving them free fire beetles, and warning them that they can't get anything above iron with EJ accounts. But I try not to dissuade them too much, even though it's a pretty big waste of time. I guess it's a good idea to start a mule first, so you have someone to craft and repair items for your warriors... But with the prices of items and the quality of loot, would you recommend people to go this route, or go kill stuff instead?

What kind of general suggestions would you have for a new player?

Comments

  • MervynMervyn Posts: 2,208
    edited July 2018

    While I honestly believe OP's sole purpose on the forums is to troll everyone

    i think guilds of 20 or more players should have the option of joining a new player recruitment program. And new players will automatically be given a gump to decide which guild to choose with a brief description of the guilds profile (written by the guild leaders) 

    Not sure about other guilds but ours has vast resources of knowledge, items, powerscrolls, and gold. 
    I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.

    Breaking in the young since 2002


  • TanagerTanager Posts: 634
    First, an EJ training mining is not a waste. While they cannot directly mine it, there are other ways to obtain raw colored ore (ant lion, various colored elementals that spawn without being mined up, etc) and they can use mining to smelt it. On a side note, EJ can also obtain colored ingots, granite, wood, special gems etc from trade runs and other sources.

    To answer the question tho I would tell them to say HI in general chat and see if they can find a nice guild. Not for handouts, but just to talk to, make friends, get advice. (Tho many people are happy to help materially, and many are happy to accept the help!) If they want the whole new experience all on their own, then they should do most of the quests they see around New Haven, and the escort quests to places within Haven for easy gold. Enough to buy some NPC gear. If they start another char with 50 imbue, it is enough skill to put some very basic LRC on 8 pc armor set bought from NPC. Then it is just a matter of killing low end things - right around New Haven is fine - for items to unravel and more gold to buy the amber. In the end, this is less expensive than reagents. Basic weapon and NPC armor is enough to take out Lizardmen to train on, etc. This is all true for subscribers and EJ alike.
  • Arroth_ThaielArroth_Thaiel Posts: 832
    edited July 2018
    Obuw said:
    ....
    But I didn't know where to point them either. Dungeons? Most of them have been revamped, and they'd get wiped out with their 50 swords + katana, and 50 magery + 100 reagents newbie characters. New haven cemetary? Do mobs there even drop any loot or gold?

    Where would you recommend they go?

    ....But with the prices of items and the quality of loot, would you recommend people to go this route, or go kill stuff instead?

    What kind of general suggestions would you have for a new player?

    Having just started out helping a couple of friends get introduced to the game, both wanted to play adventure types, I was wondering where to point them as well. Like you, my first inclination was dungeons, but these have all been revamped, or are on the high end of a basic character/skills. After a month or so I have discovered that the lands have much more going on than I remember.

    Haven cemetery isn't bad up until about 55-60. (Honesty, after the new player quests are done, it's pretty repetitive to stay. Unless you want to spawn Delgor a couple more times.)
    The brigands to the SE of the cemetery are fun and the spawn is quick. Good for after the cemetery, but before the mine.
    After the brigands we went to the Ettins in front of the Haven mine. One of my friends enjoys this area so much he keeps going back there, even after getting 100 Magery/Eval. He just likes to drink (in game) and kill Ettins. Different strokes and whatnot.
    Then the ele's in Haven Mine. The mine lower level spawn is just too fast.

    Since Haven is a part of Trammel and when you leave Haven, Trammel is the next logical place to go, we started just going to interesting spots on the surface area of Trammel.

    After Haven we have done:

    Britain/Trinsic swamps
    Shame Orc Fort
    Cove Orcs
    Orc Cave
    Hedge Maze
    Wind Park
    Blackthorns (Skeles, Brigands, Earth Eles, Hell hounds - then the Lich spawn) Heckle's quest here is a good intro to the Town Cryer and the dungeon spawn areas, plus the 25 points are a nice bonus.
    Deceit (everything but the lich lord room - the line of sight there is just a mess)
    Fire Island Temple

    Cyclops Valley in T2A
    Cyclops Pyramid in Ilshenar

    Percolem and the quests for Slith/Bora. Since slith/bora/toxic spawn in a fairly easy to play in area, these have been the most popular thing we've done so far.

    We are now on a grand tour of Ilsh (have covered 1/2 the map) just walking around the whole surface (no dungeons) and seeing what spawns where.

    Anyway, this is what we've been doing as an introduction to UO for combat type characters.

    After observing my friends reaction, my only real advice to a new player would be take it slow and don't try to take it all in at once. UO is huge, not just play area, but also play styles, customizability, the number of different systems, etc. Seeing UO through the eyes of new players is really both exciting and at the same time overwhelming to the point of frustration.

    -Arroth
  • RockRock Posts: 567
    edited July 2018
    A great hunting spot for folks fresh out their New Haven quests is the region south and southwest of Trinsic gate.  Foes include ogres, lizardman, ettins, trolls, giant spiders, and harpies.  A player can almost always manage to fight just one foe at a time if that is their desire (well except for the darn sewer rat trying to bite your ankle).  Let newbies know to skin the harpies and the lizardman for resources. (For some reason, only one lizardman seems to be about, and he does not respawn quickly.) You can gain adventuring skills well into the 60s there without getting bored looking for foes.  You can also get pretty good gains fighting greater mongbots in New Haven.  At about 60 skill or so one can likely handle the earth elementals in the New Haven mine.

    Oh, the New Haven gate region is a good place to gather loot resources such as feathers, wool, and normal leather (the one lizardman gives spined leather, but everything else is normal unless one wanders south and southwest into alligator & giant snake territory).  If they need such resources, let them know that they can get double resources in Felucca, same spot.  (My experience is that reds pose very little if any danger there, but the risk does exist.) Guide newbies thru the process of making cloth -- an extremely useful capability for healers, vets, and tailors.  5 live sheep = 15 yarn = 3 bolts = 150 pieces of cloth (doubled in Felucca).

    Magic types will benefit a lot if they understand usefulness of LRC, LMC, and MR, especially while training.  Knowing how to find armor kit via vendor search would be very useful as well.

    Rock (formerly Imperterritus VXt, Baja)
  • ObuwObuw Posts: 47
    A lot of really good suggestions here. So I guess the short version would be to

    - stay in new haven until they get bored
    - then go exploring the outdoors in trammel (but stay outside dungeons).
    - maybe take a look at the lost lands (most of my early uo life back in t2a was spent around delucia cemetary, I think that might still be a good spot to train your skills?)
    - then move on to ilshenar and explore there
    - and then go explore ter mur outdoors.

    As far as gear and classes, I think it might be best to start with a warrior until they can put together a 100% lrc set (either from loot or by scavenging litter from towns).

    Then, magic actually becomes a much better choice as you don't need any gear to kill stuff; just use blade spirits and energy vortices. (You don't even need a all-70 set). Ability to mark runes is also a really big deal for someone just starting out.

    As for crafters, I suppose it's important to have a way to repair your items. And an imbuer would be a huge boost. But with the 2-character limit on EJ accounts, they might be better off putting their mule on a second account. (Or add imbuing on their mage, and possibly convert it to a full-time mule later on.)


  • MissEMissE Posts: 774
    Don't forget Solen tunnels at the entrance to wind. 2-300 gold per, gems to sell or collect for imbuing, zoogi fungus for BOS quests and plenty or running room with no spell casters.  Always good for when  you get out of New Haven.

    Cheers MissE

    For more info about Angelwood Warehouse Events go to the A.W.E Forum
  • ObuwObuw Posts: 47
    While that's a good spot for making money if you can sell the powders / fungus, remember that EJ players can't use the bags themselves.
  • MariahMariah Posts: 2,077Moderator
    There are some suggestions on the 'Novice Adventuring' page:
    Also the Deluxe starter pack includes a hunter's atlas with locations for various skill levels

  • MissEMissE Posts: 774
    Obuw said:
    While that's a good spot for making money if you can sell the powders / fungus, remember that EJ players can't use the bags themselves.
      They can use pet balls tho, and bos/powder for sale is still a very easy way to make money.  It is a good mob to kill to up your skill level too from 50-70 plus you get a bit of fame off the queens.

    Cheers MissE

    For more info about Angelwood Warehouse Events go to the A.W.E Forum
  • MervynMervyn Posts: 2,208
    MissE said:
    Obuw said:
    While that's a good spot for making money if you can sell the powders / fungus, remember that EJ players can't use the bags themselves.
      They can use pet balls tho, and bos/powder for sale is still a very easy way to make money.  It is a good mob  to kill to up your skill level too from 50-70 plus you get a bit of fame off the queens.
    Pet balls, I remember those, they should bring those back into use. 
    I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.

    Breaking in the young since 2002


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