Loot change?

I can't find it anywhere here or in release notes...

I'm not sure if it's an ATL issue only or not but has anyone else noticed that the loot today from the new bosses seems "nerfed"? The matriarch is only dropping like 3 items now and the Tempest doesn't have anything.

Someone said they heard it was done intentionally to "reduce lag" but I've hit the Tempest spawn 4 times today and every single time I still can't move or do anything because the problem is BEFORE the loot is generated. 

Comments

  • PawainPawain Posts: 12,161
    Yup. I'm at a convention so won't be on until after dinner and drinks.  

    https://uo.com/2026/02/18/kindlehart-tempest-optimizations/
    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 3,454
    And another less fix an Atlantic problem and F the small shard who like loot and had no lag..
  • ForeverFunForeverFun Posts: 1,095

    From the post above, which bosses, specifically, does this impact?
    * Reduced corpse loot for World Bosses that have an alternative loot drop scheme

    Does this impact bosses where typically no more than about 10 are present?  Please enumerate all the actual boss names that are impacted.

    I'd think that optimizing the action where loot is generated would be more preferred over an a nerf as described above, at least from the perspective of the user/customer base.

    Reducing animations, "all kill" and other text spam sent to all players, text spam from are poison, etc, are things that are more likely to impact lag seen during the fight.
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