This is when I fail to understand Developers' thinking...


Upon killing the Event Boss, one gets a Satchel as we all know, for participating to the Event...

The Satchel can have, aside from some crafting materials and gold, a much wanted Obelisk, a Banner, a Void Cube, Artifact Drops to turn in, or Rubble which hardly anyone wants, seeing how it is discarded all over the ground...

Now, I understand having some rewards be rarer then others but, frankly, I fail to understand why to fill up an entire reward Satchel of rubble which hardly anyone wants... I see it as a bummer after such a fight and multiple deaths, likely...

Why would the Developers not, for example, mix Rubble and Artifact drops for turn in points or, make it Scorched Rubble which seems to be a harder type of Rubble to get ?

My point being, after such a hard fight, a player should not be left pretty much "empty handed" as it may happen when one gets a Satchel full of Rubble... that is at least my point of view...

Comments

  • keven2002keven2002 Posts: 2,559
    edited August 10
    popps said:

    Upon killing the Event Boss, one gets a Satchel as we all know, for participating to the Event...

    The Satchel can have, aside from some crafting materials and gold, a much wanted Obelisk, a Banner, a Void Cube, Artifact Drops to turn in, or Rubble which hardly anyone wants, seeing how it is discarded all over the ground...

    Now, I understand having some rewards be rarer then others but, frankly, I fail to understand why to fill up an entire reward Satchel of rubble which hardly anyone wants... I see it as a bummer after such a fight and multiple deaths, likely...

    Why would the Developers not, for example, mix Rubble and Artifact drops for turn in points or, make it Scorched Rubble which seems to be a harder type of Rubble to get ?

    My point being, after such a hard fight, a player should not be left pretty much "empty handed" as it may happen when one gets a Satchel full of Rubble... that is at least my point of view...
    I still have yet to get an Obelisk after hundreds of satchels so IMO the drop rate is either insanely low on those or I just have the worst RNG in the world.

    While I agree about the rubble, it's by far the worst reward IMO, I think it's due to the fact that it's also the most common to get outside of the satchel (from the siege / the reavers in mistas / hidden chests) so when you get a bag of 5 (especially if none are scorched) it seems like a let down. That said, I'd put the void cube as my second least favorite drop (at this point) bc you also get those from chests & the siege and I have like 35 of them now. I will say though that I've gotten enough rubble satchels to tell you that some of them do actually come with 4 rubble + 1 void cube + 1 void frag OR 5 rubble and a void frag so you do get a little bit of a mix there.

    My whole beef with the drop rate for stage 3 (satchels) is that it's a very finite number per day (max 4) and you need to be playing at a certain time. Yesterday morning I woke up 30min later than usual and that was enough for me to miss the 7:30am Champ and the next 2 hours I was able to play was a wash. If stage 3 was more like Krampus or MoE where the Champ was able to be summoned every 30-60min then I'd be fine with the drop rates and getting rubble because I'd get 1 or 2 chances to get a satchel every day regardless of when I was able to play.
  • GrimbeardGrimbeard Posts: 3,130
    popps said:

    Upon killing the Event Boss, one gets a Satchel as we all know, for participating to the Event...

    The Satchel can have, aside from some crafting materials and gold, a much wanted Obelisk, a Banner, a Void Cube, Artifact Drops to turn in, or Rubble which hardly anyone wants, seeing how it is discarded all over the ground...

    Now, I understand having some rewards be rarer then others but, frankly, I fail to understand why to fill up an entire reward Satchel of rubble which hardly anyone wants... I see it as a bummer after such a fight and multiple deaths, likely...

    Why would the Developers not, for example, mix Rubble and Artifact drops for turn in points or, make it Scorched Rubble which seems to be a harder type of Rubble to get ?

    My point being, after such a hard fight, a player should not be left pretty much "empty handed" as it may happen when one gets a Satchel full of Rubble... that is at least my point of view...
    I got scorched rubble last night stop complaining 
  • GrimbeardGrimbeard Posts: 3,130
    Grimbeard said:
    popps said:

    Upon killing the Event Boss, one gets a Satchel as we all know, for participating to the Event...

    The Satchel can have, aside from some crafting materials and gold, a much wanted Obelisk, a Banner, a Void Cube, Artifact Drops to turn in, or Rubble which hardly anyone wants, seeing how it is discarded all over the ground...

    Now, I understand having some rewards be rarer then others but, frankly, I fail to understand why to fill up an entire reward Satchel of rubble which hardly anyone wants... I see it as a bummer after such a fight and multiple deaths, likely...

    Why would the Developers not, for example, mix Rubble and Artifact drops for turn in points or, make it Scorched Rubble which seems to be a harder type of Rubble to get ?

    My point being, after such a hard fight, a player should not be left pretty much "empty handed" as it may happen when one gets a Satchel full of Rubble... that is at least my point of view...
    I got scorched rubble last night stop complaining 
    I also got obelisk on my bard 
  • PawainPawain Posts: 11,122
    Same thing as Krampus rewards.  The titles get dropped on the ground.  

    @popps this ends Sept. 1st.  They are not going to change anything now or in the future,  they have certain items that are weighted and the customers like getting the rare things and trying to get the rare things.  Not everyone will get the rare things.
    Focus on what you can do, not what you can't.
  • vortexvortex Posts: 262
  • Petra_FydePetra_Fyde Posts: 1,528
    In the past 'rubble' has been a very popular drop. How were they to know, ahead of time, that this time was going to be different?
  • LilyGraceLilyGrace Posts: 1,142
    I think the rubble is a good drop for deco purposes. I'm looking forward to seeing what folks come up with for using it, I hope people will post their designs. I do think it's overkill on the amount you get. And if the pieces had been worth a few points for clean up it would be less objectionable for those who aren't interested in it and would reduce the hoarding, imo.

    I'm not sure why devs never want to start off assigning ANY clean up points to items. What's it going to hurt? Is it a Don't want to take the time to put the coding in for it thing? Or a Players haven't earned the right to clean up points yet thing? Because the latter is kinda stingy and counterproductive in terms of keeping item count down.
  • __Psycoder__Psycoder Posts: 49
    In the past 'rubble' has been a very popular drop. How were they to know, ahead of time, that this time was going to be different?

    This is the answer. The market demands changed. They were unable to anticipate this. 
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