Round Table Discussion Topics....

Just going to talk about two topics that where mention in the Round Table Thread that might turn into a hard debate but not meant to harm or hurt anyone's gameplay. 

IDOC House fallings- I do believe they need to fix the way houses fall and how the items in the house are being "EQUALLY" distributed for everyone to have a chance at something. Everything in the house should be able to be looted, PERIOD. I do believe all Vet rewards that where picked from the owners house that is falling( Shard shields, house add on, statues etc.) should be placed in the bank of the name that placed the house for future use in-case they return to the game. That being said if the vet rewards are not picked from the original owner and say bought on vendor or traded they those should fall with the house. Bulk resources that are not deeded which make it extremely heavy should be turn into deeds and be able to be looted. The barrels around the house that need to be broken to enter should respawn and "maybe" remove random people that are looting to the outside of the house layout and will have to break the barrels again to get back in. House Placement Tool should be removed from npc vendor and make it a craftable item for maybe carpenters to make ( 120 carpentry powerscroll from the bulk order deed system? *wink*wink*) that does not last forever or something along those lines. Timer on being able to place a house should be removed because i believe it gives the people more time to switch account/chars and set up those nasty "scripts". Last thing is that you should NOT be able to place a house while inside another house. I have seen so many new/old players that dont even have chance to get there "dream" house due to this thus monopolize's the housing market. Everyone should have a equal chance without cheating.

PVP TOPICS- Lets be honest and get this out of the way and say pvp is about 90% scripted. New  players that come to the game and old players who loved to pvp just dont stand a chance if you use UO client interface ONLY. This game was built on the play style mechanic that was designed for the game . The mechanic that being used today are so crazy and fast that instead of tweaking the timing of the game to do better you just have tweak/rewrite a "program" to do better. That being said i know there are approved clients to run UO but i just think it needs to better controlled and managed even if that means the risk of losing accounts. Fixing tree stumps, house boarders only, walk over gravestones and colored tiles for spells/ potions to where it takes away from pvp realm effect. There should be more pvp balances to where people with 150hp die in with 3 hits and or instant death. PVP templates are very fun build and with items/gear that comes out just make it really one sided if balances are not in place. Another example is there are weapons out there that hit for 40-50 hp on one hit without using special moves and with swing speed your toast! ( Your can pick this apart in so many ways but just quick example). Mana being used for Special Moves needs to be looked at. Suits now have minimum of 150 mana for all templates being made with new gear being released. I think there should be a way to differ from a mage and a warrior to where like if you have over 90 magery and eval your get your mana cap increase 20 points or 90 tactics and swords your get 30 more stamina add to cap. Also minimum skill to use special moves should be increase to 60 real skill for primary and 90 real skill for secondary. 

 Here are Two Topics to start and lets see where this thread goes ......             
Sign In or Register to comment.