Hotfix on drops and more

So, if there are too many drops that needs to be fixed ASAP. But if players cannot pull up health bars and target that is something that doesn't matter? Gotcha. 

Also, will this fix players getting Zero drops from commanders?

Comments

  • mismis Posts: 417
    NuSair said:
    So, if there are too many drops that needs to be fixed ASAP. But if players cannot pull up health bars and target that is something that doesn't matter? Gotcha. 

    Also, will this fix players getting Zero drops from commanders?

    My experience in shard Europe.

    Commanders give more or less Riftborne items based on your teamwork / character type that affects the enemy the most.

    To give an example, fighting my tamer and my shampire against the commanders in solitary, I get between 3-4 Riftborne items per character.


    However, with Iolo I have received peaks of up to 6 Riftborne objects per commander for teamwork giving resilience and perserveration and with Shamino up to 11.



    Regarding damage affect the number of players. The more players, the less damage you will apply to the commander.

    With my Shampire in solo with my tamer I hit the commander with up to 168 damage (without applying discord).




    On the issue of targeting, it uses

    1. SelectNext - Hostile
    2. SelectPrevious - Hostile
    3. SelectNearest - Hostile

    In this publication, I explain it to a player with photos.

    https://forum.uo.com/discussion/16363/fighiting-mini-bosses-and-boss-melee-on-default-classic-client-anyone-can-help

    I recommend if you have a lot of trouble with the targeting issue that you use a mage and start healing everyone, give them blessings, and all sorts of group benefits depending on your magic category (like Cleansing Winds, Gift of Renewal, etc...) and cast summons like Vortex, Earth Elementals, etc... together with area attacks like Thunderstorm, Essence of Wind, etc...


    Anyway, if you notice a bug in your shard or something strange, comment it here:

    https://forum.uo.com/categories/bugs

    I hope it will be of help to you :)

  • mismis Posts: 417
    mis said:

    I recommend if you have a lot of trouble with the targeting issue that you use a mage and start healing everyone, give them blessings, and all sorts of group benefits depending on your magic category (like Cleansing Winds, Gift of Renewal, etc...) and cast summons* like Vortex, Earth Elementals**, etc... together with area attacks like Thunderstorm, Essence of Wind, etc...


    * Cast summons like Energy Vortex, Rising Colossus, Nature's Fury, etc...

    ** For the Earth Elementals exclusively saying 'all guard me' in relation to the problem of finding a target, so it is better to use the other invocations for these situations.

  • NuSairNuSair Posts: 33
    I appreciate your response and as a long-time player, I know and use such macros. But, on Atlantic there at times more than a dozen summons, which the game considers hostiles. Between resummoning and the lag, you can keep cycling through and not pull up the commander. 

    The issue would be mostly corrected by making summons not considered hostile (in Trammel). 

    For items not dropping- the commander is the Baroness. I've run multiple builds and the only time I've gotten drops is on a max luck t-hunter hitting with his 190 luck Katana. 
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