Live Interview with Producer Greg "Kyronix" Havlusch on 3/20/25!

Community ManagerCommunity Manager Posts: 480Dev
edited March 17 in General Discussions
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Comments

  • DM_WyvernDM_Wyvern Posts: 134
    oooOOOoooOOOooo! :o

    Looking forward to this one!
    DM Wyvern's Lair YouTube Channel




  • psychopsycho Posts: 375
    Please ask him about a new updated 2d client.  Keep the graphix, just add new features and 60 FPS. And enforce this client.

    And ask him if any old content will have some new rewards, peerless bosses, champion bosses etc

    Please ask him if the VvV system can be finished or replaced.


    Thnank you
  • SkettSkett Posts: 1,723
    ^^^ this plz ^^^
  • keven2002keven2002 Posts: 2,392
    psycho said:
    And ask him if any old content will have some new rewards, peerless bosses, champion bosses etc

    I agree with this but would also put a little twist on it just in case it's too much of a lift to revamp older things.

    Based on what was in the interview, I'd ask if the old content could either 1 drop new recipes to craft new things OR 2 add new recipes to the BOD crafting rewards that require the older reward items (ie like the Doom recipes for Halo etc). 
  • GarretGarret Posts: 238
    I think they will just add legendary foe points ( 1 point for boss kill) for old bosses which you can spend on new gear from new vendor like they did on NL.
  • looploop Posts: 482
    Some items from the stream:

    1. They are updating the CC. Mentioned specifically were “updates to the renderer”.
    2. No list at this time of which systems will be ported from NL.
    3. New NL shard in Japan.
    4. Team won’t discuss efforts to combat bots publicly.
    5. No larger “booster packs” planned (High Seas, for example) because it would take time away from other things.

    A lot of “can you add XYZ” and some prepared questions intended to move the conversation along and market certain things. Kyronix talked openly about game design, UO quirks, etc.

    Very glad for such a stream and hope to see more in the future.
  • Community ManagerCommunity Manager Posts: 480Dev
    A huge thank you to everyone who tuned in last night for the livestream! We look forward to seeing you all again at the next one (TBD)!
    Ultima Online Twitter/X - https://twitter.com/UOTownCryer
    Ultima Online Instagram - https://www.instagram.com/uotowncryer/
    Ultima Online Twitch - https://www.twitch.tv/BroadswordUO
    Email - uo.fenneko@gmail.com
  • psychopsycho Posts: 375
    edited March 21
    Garret said:
    I think they will just add legendary foe points ( 1 point for boss kill) for old bosses which you can spend on new gear from new vendor like they did on NL.

    And with this it will be more predicatable and boring. Getting 1 point isnt the same as the excitement over getting a rare drop instantly after boss death.  Also this 1point system would not work in felucca bosses, it will remove some of the pvp goals.  The dynamic event 1 point system is OK, it has a beginning and an end.

    loop said:
    Some items from the stream:

    1. They are updating the CC. Mentioned specifically were “updates to the renderer”.

    Will this "renderer" make it 60 fps, larger screen, less lag at crowded areas such as EM events, a working map service where you can see your friends, perhaps a click to walk-to function, a fix to party system so bars dont get cluttered and stop updating, general bug fixing such as out of sync correction, stackable items, and more smooth annimation, display all equipment slots(sash), longer journal texts, show countdown on buffs, ability to place a house without blackscreening, show coordinates without having to run around with an sextant, even tree stump enable in option menu, automatic nightsight, ability to have more than 8 health bars up at same time(some would even say automatic) because all of this people want/are used to.I could go on and on but I think devs can figure out what features are wanted by the players themselves, and we talking about features that is not on the wrong side of the line.

    Lets bring this game forward.

    Thanks
    25 year vet
  • looploop Posts: 482
    psycho said:
    Garret said:
    I think they will just add legendary foe points ( 1 point for boss kill) for old bosses which you can spend on new gear from new vendor like they did on NL.

    And with this it will be more predicatable and boring. Getting 1 point isnt the same as the excitement over getting a rare drop instantly after boss death.  Also this 1point system would not work in felucca bosses, it will remove some of the pvp goals.  The dynamic event 1 point system is OK, it has a beginning and an end.

    loop said:
    Some items from the stream:

    1. They are updating the CC. Mentioned specifically were “updates to the renderer”.

    Will this "renderer" make it 60 fps, larger screen, less lag at crowded areas such as EM events, a working map service where you can see your friends, perhaps a click to walk-to function, a fix to party system so bars dont get cluttered and stop updating, general bug fixing such as out of sync correction, stackable items, and more smooth annimation, display all equipment slots(sash), longer journal texts, show countdown on buffs, ability to place a house without blackscreening, show coordinates without having to run around with an sextant, even tree stump enable in option menu, automatic nightsight, ability to have more than 8 health bars up at same time(some would even say automatic) because all of this people want/are used to.I could go on and on but I think devs can figure out what features are wanted by the players themselves, and we talking about features that is not on the wrong side of the line.

    Lets bring this game forward.

    Thanks
    25 year vet
    Useful features, for sure. Kryonix wasn’t super specific but mentioned backend work and that renderer updates would make the CC look better. Anyway, gotta start somewhere.
  • Lord_NythraxLord_Nythrax Posts: 601
    loop said:
    3. New NL shard in Japan.

    This is encouraging.
  • Lord_NythraxLord_Nythrax Posts: 601
    psycho said:

    And with this it will be more predicatable and boring. Getting 1 point isnt the same as the excitement over getting a rare drop instantly after boss death.


    No, but it will help runs where you don't get a drop feel less like a waste of time. It's hard to give a shit sometimes when you know fighting a boss has a 99% chance of rewarding absolutely nothing.
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