Samp, Dropping Bushido for Healing?

2

Comments

  • SkettSkett Posts: 1,716
    edited March 1
    so explain why fighters are not using shields can you answer that ?
  • GrimbeardGrimbeard Posts: 2,653
    Either slow down 2 handed weapons so they can't reach max swing speed or have single handed weapons do more damage because they're hitting twice as much a a slower 2 handed then it's really a CHOICE otherwise we shall see the majority of people cookie cutter templates
  • PawainPawain Posts: 10,645
    Grimbeard said:
    Tell me about double axe that's what I see 99.9% of the sampires I see using 
    When someone thinks of knights in shining armor they picture a swordsman.  So most of us started that way.

    The game mechanics encountered it also.  There are 3 popular weapon specials. There happens to be a weapon that has 2 of them. So that kept swords as the king. Swords weapons with the 3 specials are also faster than the other skills. So it's easier to craft a suit to get max speed with Swords. 

    Then masteries came out.  Guess which melee skill got the one that does the most damage.  Onslaught reduces the resist of the target so of course it does the most damage.

    Bushido came out an players could choose to use it and get rid of their shield. Double axe has 2 of the useful specials and its fast so that makes it the go to weapon. 

    You get more intensity on a 2 hand weapon.

    You can find elemental Swords weapons on vendor search. 

    So a new player would gravitate towards Swords because it's easier to make a suit for the weapons.

    The imbalance is not between 1 and 2 hand weapons as I have showed you two examples where a 1 hand weapon does more damage.

    The imbalance is between Swords and the other 2 melee skills.

    The devs have addressed this with the new paladin weapons.  They did a wonderful job.  Tell kyronix thanks for doing this @Community Manager!
    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 2,653
    Pawain said:
    Grimbeard said:
    Tell me about double axe that's what I see 99.9% of the sampires I see using 
    When someone thinks of knights in shining armor they picture a swordsman.  So most of us started that way.

    The game mechanics encountered it also.  There are 3 popular weapon specials. There happens to be a weapon that has 2 of them. So that kept swords as the king. Swords weapons with the 3 specials are also faster than the other skills. So it's easier to craft a suit to get max speed with Swords. 

    Then masteries came out.  Guess which melee skill got the one that does the most damage.  Onslaught reduces the resist of the target so of course it does the most damage.

    Bushido came out an players could choose to use it and get rid of their shield. Double axe has 2 of the useful specials and its fast so that makes it the go to weapon. 

    You get more intensity on a 2 hand weapon.

    You can find elemental Swords weapons on vendor search. 

    So a new player would gravitate towards Swords because it's easier to make a suit for the weapons.

    The imbalance is not between 1 and 2 hand weapons as I have showed you two examples where a 1 hand weapon does more damage.

    The imbalance is between Swords and the other 2 melee skills.

    The devs have addressed this with the new paladin weapons.  They did a wonderful job.  Tell kyronix thanks for doing this @ "Community Manager"!
    Now you're just being popps 
  • PawainPawain Posts: 10,645
    No I actually know the mechanics and play. 
    Happened to take my fencer out last night and removed his bushido and replaced it with resist spells.  I'm out of town now, I'll try him out next week.

    Focus on what you can do, not what you can't.
  • Lord_NythraxLord_Nythrax Posts: 596
    Skett said:
    so explain why fighters are not using shields can you answer that ?

    Because once you have Bushido, the parrying skill literally stops functioning while you have a shield equipped. Even if you made one-handed weapons supreme, you'd just see sampires running around with one empty hand.
  • SkettSkett Posts: 1,716
    omg thats the point parry need a boost they nerfed it years ago and caused this imbalance that they never fixed im sure in pvp parry is messed up as well bush needs fixed as well should never block better than parry its just stupid logic imho
  • GrimbeardGrimbeard Posts: 2,653
    Skett said:
    omg thats the point parry need a boost they nerfed it years ago and caused this imbalance that they never fixed im sure in pvp parry is messed up as well bush needs fixed as well should never block better than parry its just stupid logic imho
    In theory parry is to counter with your weapon so it's really all messed up more than we know for example shield bash shouldn't be a parry move
  • Lord_NythraxLord_Nythrax Posts: 596
    Skett said:
    omg thats the point parry need a boost they nerfed it years ago and caused this imbalance that they never fixed im sure in pvp parry is messed up as well bush needs fixed as well should never block better than parry its just stupid logic imho

    What imbalance? Grimbeard being assmad that a sampire stunted on him while holding a double axe isn't a game balance issue. Everyone is already making their weapon/shield decisions based on maintaining their highest parrying chance. Boosting parrying would thus change absolutely nothing about this.
  • SkettSkett Posts: 1,716
    good god nvm
  • Lord_NythraxLord_Nythrax Posts: 596
    edited March 1
    Skett said:
    good god nvm

    Seriously do you even play a dexer? You're bitching that Bushido "shouldn't block better than parry" like you don't even realize that you need both skills in order to parry properly with a two-hander.
  • SkettSkett Posts: 1,716
    its needs balanced
  • Lord_NythraxLord_Nythrax Posts: 596
    edited March 1
    keven2002 said:

    This is a perfect example of why the Devs either limit communication or "don't listen" because certain people have (typically negative) comments on every single thing in the game... and half the time they have no idea what they are talking about.

    Truer words never spoken. I'm pretty sure Skett here thinks Bushido blocks by itself without any parrying skill required, and that the devs should therefore buff parrying so that it blocks "better than" Bushido.
  • SkettSkett Posts: 1,716
    edited March 1
    no i dont but you can keep ignoring the question as to why all dexxer dont use shields if shields offer so much more then why i dont care if you need 2 skills to block 1 handed weapons are to weak and a shield should block better than a 2 handed weapon

    samps should have never been allowed should have been set classes so they could balance the game better
    have chiv and necro is lame
    only 1 book of magic per set class

  • Lord_NythraxLord_Nythrax Posts: 596
    Skett said:
    no i dont but you can keep ignoring the question as to why all dexxer dont use shields if shields offer so much more

    BECAUSE MOST OF THEM HAVE BUSHIDO AND EQUIPPING A SHIELD WOULD DROP THEIR PARRY CHANCE TO NOTHING.


    The stats on a shield are better than the three or four extra points of base damage on a two-hander, but those stats are not better than the extra base damage and the entire Bushido skill. If you removed the shield incompatibility from Bushido you'd probably see a good number of sampires start running around with one-handers and shields, but that wouldn't do anything to stop them from outperforming and farting all over whatever stupid character Grimbeard runs, so it wouldn't actually spare us stupid threads like this one.
  • SkettSkett Posts: 1,716
    :D  such a joke lmao
  • PawainPawain Posts: 10,645
    edited March 1
    Skett said:
    :D  such a joke lmao
    It's because of the new armor.  Which I love because my main guy is a macer.

    The SSI Epps were awesome because it was tough to swing a war hammer at max speed.   Also helped archer/throwers.  

    Equip the new armor on your guys and bam you are at max strength and max speed at 180 stam 20 SSI for a double axe.  Just need 10SSI  a jewel or other item.
    So swords really benefit from the new armor. 

    Macing needs 180 Stamina 60SSI. Or a more manageable 210 Stamina 30 SSI. To use the War Axe.

    Do you see the imbalance? I am fine with that now that the War Hammer has the same specials as a double axe.

    The problem with the new armor is only 2 pieces have mana regen.

    Archer/throwers need 210 stamina 60SSI.  Which means your composite  bow needs SSI. That reduces mana leech to 37.  They are always out of mana and the new armor does not have MR on all pieces.
    Warriors can run masteries and not run out of mana.

    They need to balance archers/throwers now.  MR would do it, or make bow and composite faster, or make the SSI penalty a lot less when adding SSI to a bow.

    You r on your own with the DCI/parry.  I just assume I'm gonna get hit every time.  I concentrate on damage and speed.  It's pretty easy to get 45 DCI.
    Focus on what you can do, not what you can't.
  • CovenantXCovenantX Posts: 999
    edited March 1
    honestly, the only time bushido+parry is better than healing+anatomy on a 'sampire' is when you fight mobs that have no slayer vulnerabilities, and you happen to 'honor' the target, otherwise you can't hit for the max amount of damage to those targets.
    -honor + double slayer does nothing different against mobs with slayer vulerabilities as you're already at damage cap.

    or unless you just don't have a slayer talisman & weapon. at this point.. who doesn't?   

    Also, since the pet revamp, any mob that has 100+ wrestling (and a few exceptions below 100) have parry skill, so Honor damage is much less reliable than it used to be, but still the only method to reach the highest damage per hit, when fighting non-slayer mobs.

    Healing+Anatomy trivializes content that would completely destroy a sampire that relies solely on life leech from vampire form (corgul, among a few others).

    double axe is amazing because it has 2 of the best specials in the game that's the only reason, even if it were one-handed, it'd be the go-to weapon.   for both versions of sampire.

    I personally prefer macing, so I have to carry 3 weapons. and have to whetstone them all.
    Maul - Double strike
    Hammer Pick - Armor Ignore
    Barbed Whip - Whirlwind

    all of which are one-handed, so I can use a shield, and don't need max stamina to swing any of them at cap speed.   besides, +30 HP (180 (Macing Mastery)) is far superior to Evasion in pvm, anyway.

    it comes down to versatility to me.  I have both versions of sampire, but I opt for healing/anatomy the vast majority of the time.
    Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. rant2 Bring timing back and eliminate chance in pvp!

  • PawainPawain Posts: 10,645
    edited March 1
    What, macing already has 1 handed weapons that do WW, DS, and AI?  Another poster keeps saying they dont.
    Focus on what you can do, not what you can't.
  • Lord_NythraxLord_Nythrax Posts: 596
    edited March 1
    Skett said:
    :D  such a joke lmao

    Wow, great comeback. First you stupidly ask "why all dexer not use shields" three times in a row while ignoring the answers, now this. Good job avoiding absolutely any capital letters or punctuation, too.

    Anyway whatever, the people bitching about this are obvious complete idiot know-nothings. No one's going to overhaul the game because of Grimbeard's poopy-pantsed crying that a sampire killed all his monsters and took his lunch money. This whole tangent is about as interesting as a Popps thread.
  • SkettSkett Posts: 1,716
     :D 
  • PawainPawain Posts: 10,645
    I didn't know about the lunch money.  Meany Mobs. 
     B) 
    Focus on what you can do, not what you can't.
  • SkettSkett Posts: 1,716
    so basically we have learned that one handed weapon and shield isnt on par with a 2 handed weapon and parry needs a buff 

    oh and we have another Idiot here that resorts to trying to belittle and degrade others to feel good about themself ... nice try tho :)  this is a game forum maybe go for a walk and relax 

    until then all we will see is dbl axe swamp drag dexxers

    at least @Pawain and @CovenantX put effort into this thread

    :*
  • PawainPawain Posts: 10,645
    edited March 2
    Skett said:
    so basically we have learned that one handed weapon and shield isnt on par with a 2 handed weapon and parry needs a buff 

    oh and we have another Idiot here that resorts to trying to belittle and degrade others to feel good about themself ... nice try tho :)  this is a game forum maybe go for a walk and relax 

    until then all we will see is dbl axe swamp drag dexxers

    at least @ Pawain and @ CovenantX put effort into this thread

    :*
    Actually I showed you 2 instances where the 1 hand weapon does more than the 2 hand version.  I'm sure I could find more that do that.

    Realistically the 1 hand should do less damage because you can equip a shield that gives you multiple stat buffs.

    We see players using the easy button so they choose swords.  I have been saying swords is the easy button template for Years.

    You still on your own about proving ur parry point.

    Where's Kroskunk so the thread gets locked? :D
    Focus on what you can do, not what you can't.
  • PawainPawain Posts: 10,645
    For the original topic.  I play melee bandagers not Samps.  

    I see sampire weapons with no Life Leech.  That seems to say their leeching ability is good enough not to need another healing source.

    My fencer has necro and spirit speak.  Next week I'll play around with him and see for myself how much LL he gets from V embrace.  Now that the new 1 hand war fork  does more damage than his 2 hand version.
    Focus on what you can do, not what you can't.
  • Lord_NythraxLord_Nythrax Posts: 596
    Skett said:
    so basically we have learned that one handed weapon and shield isnt on par with a 2 handed weapon and parry needs a buff

    The only thing we've learned is that it's taken the slow kids twenty years to notice that Bushido is built around two-handed weapons. Maybe next week you guys can start a thread about how crazy it is that mages all wear medable armor, or some other hot piece of news like that.
  • SkettSkett Posts: 1,716
    Ahh more insults from another black ant following the trail 

    talk about slow nice mirror you have 
  • Petra_FydePetra_Fyde Posts: 1,492
    I really, really wish that everyone seeing a warrior with a double axe would stop assuming that warrior is a 'sampire'.  My warrior is a Samurai!  She doesn't have necromancy, I believe necromancy and chivalry in the same template should never have been possible. She's not the only warrior in game that doesn't have that abomination of skill combinations. Stop with the assumptions please?
  • SkettSkett Posts: 1,716
    edited March 2
    its more a generalization not an assumption of all 2 handed swamp drag templates
    thats just how they started(?)

    and i completely agree its an abomination should have never been allowed like so many other builds
  • Victim_Of_SiegeVictim_Of_Siege Posts: 2,294

    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

Sign In or Register to comment.