Publish 100 release 2
in Test Center
https://uo.com/wiki/ultima-online-wiki/publish-notes/publish-100/
I think this now qualifies for the greatest uo patch in history.
I think this now qualifies for the greatest uo patch in history.
I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.
Breaking in the young since 2002
Comments
But all the pet stuff is good.
- “Owned by” items can no longer be equipped on mannequins, stewards, or vendors.
What about "owned by" talisman?- The Palomino Horse & Lasher can now be trained.
Can store mounts please be allowed to train to 5 slots? There are other 1-slot mounts obtainable without the store that allow this, so it would not be excessive. Just more reason to buy a mount from the store, which is good for everyone.- Sugarcane & Flax will now produce seeds.
*fangirl chibiflail*- Vanity mounts can now be rezzed without veterinary or animal lore skill when in consensual-PvP rulesets.
Does this mean that Siege Perilous vanity mounts are excluded from this change? Not making a complaint, just requesting clarification. (Not all Fel rules apply to Siege.)- Hooded Robes & Wedding clothes obtained through the Ultima Store can now be dyed with plant & special pigments special, and regular dye tubs.
I am especially fond of the wedding gown, as it looks to me like a victorian era steampunk outfit when wearing the top hat. Thank you for changing them to make them dyable, and now even more dyable. I cannot wait to try the jet black for a gothic look. Now we just need a parasol! (hint hint)- The Goblin Statue will now function like the ring and fishing pole.
Would some one please test this on TC? (I cannot copy my Siege char that has the statue.) The ring and the pole function differently.- Player health bars now properly convert to and from party bars.
*confetti*- The classic client text hue for damage that pets receive is now yellow instead of red.
My beetle was DOING Yellow and RECEIVING Red earlier.Findings:
1. first seed off each plant is named 'a peculiar seed', not until there are 2 seeds are they named
2. at 2 seeds I have 'bright peculiar flax seeds' and 'bright peculiar bamboo seeds. (plant is correctly named Vibrant Sugar Canes)
3. Neither resource automatically stacks as you gather it, but will stack when dropping on each other or onto a closed bag.
4. Collecting from a full plant, 8 stacked as 2 x 3 + 1 x 2
I also got 1 seed of renewal, just in case anyone wondered if they gave them.
Growing the seeds from the new plants.
flax seeds remain 'bright peculiar flax seeds' and stack with the seeds from the first growing
Sugar cane seeds become 'peculiar bamboo seeds' Also original, imported from Europa seeds, when emptied from their pots become 'peculiar bamboo seeds', but won't stack with grown seeds.
I now have 3 stacks of bamboo seeds.
Stack 1 - imported from Europa and labelled as 'sugar' put in pots but then emptied back out again - name changed,now peculiar bamboo.
Stack 2 grown from imported (sugar) seeds produced (bright peculiar bamboo)
stack 3 grown from stack 2 (bright peculiar bamboo seeds) produced (peculiar bamboo)
Growing seeds from stack 3 peculiar bamboo produces more peculiar bamboo seeds which stack with them.
Yeah, I was wondering about the changes to the EC as well. I'm not noticing anything different.
Are the mobiles bars changes and mouse button swap imbedded in the EC now and we just have to wait for Pub 100 to go WW before those features are turned on? Or did the EC changes not make it into Pub 100 release 2?