When using a Mage Weapon, melee or ranged (Archery), do Slayer Talismans work ?
As we know, Slayer Talismans only work for Warriors, melee or ranged, they do not work for spellcasting which needs the slayer on the spellbook and hold it in the spellcaster's hand.
Mage Weapons allow a spellcaster to hold the weapon and use Magery skill "as if" it was a melee/ranged Warrior skill to fight.
Question is, do Slayer Talismans then also work with Mage Weapons as they work for Warrior ?
I mean, with Mage Weapons, the Mage is fighting as a Warrior, right ? So, I would imagine, that Talismans should work, but the question is, do they ?
Also, what about Tactics ?
As we know, Tactics is needed with melee/ranged weapons and skills in order to do damage just like Evaluate Intelligence is needed for Magery or Spirit Speak for Necromancy in order to do damage, for example.
But what about Mage Weapons ? Does Evaluate Intelligence still apply for damage calculations when using melee "Mage" weapons or would the Tactics skill be needed for the Mage, in addition to Evaluate Intelligence, in order to do some damage with a Mage Weapon ?
Thank you.
Comments
Mage weapon act like normal weapon, so all dmg bonuses is apply, the difference only that you use magery for hit/deff calculation and almost every mage weapon decrease magery so you need compensate magery skill from skill bonuses and you will not be able to use special attacks of this type weapon (for specials you need only real weapon skill + tactics).
For example you have weapon with -15 magery and you have 100 real magery after you equip weapon your skill goes down to 85, if your target have 100 wepon skill it will not count you have 100 skill vs 100 skill it will count like you have 85 skill vs 100 skill so you have to equip bonus skill equipment (jewelrys mostly).
If you have -0 mage weapon so no need skill bonus compensation.
After everything will be the same as melee, you need hit chance, you need Di, you need ssi for max swing, you need slayer, you need more str/tactics/anatomy to hit harder.
Eval int will not give any bonuses for mage weapon types.
Slayer dmg from talisman and weapon will not add bonus dmg for spells when you use spell chanell + mage weapon types.
When you invest in to mage weapon it is hard to combine lrc/lmc/mr build with all melee caps that you require to fight properly so mostly players use mage weapon only for deffence calculation, so you will have another layer of protection on your mage.
With 0 weapon skill on character monsters will have 100% chance to hit you in melee range even if you have dci so there is choice (if you need another layer of deffence, if you choose to play without protection and wish have less spell interrupts on you for example) or you invest full skill in to wrestling to equip books, or mage weapon, or another weapon skill.
P.S.
It is hard but possible, but very very situationally.
P.P.S another pro tip/secret inside this screen, if you know you know.
Perhaps, because there might be scenarios where a Mage, yielding and using a Mage weapon, might have to fight MoBs "toe to toe", so to speak, rather then from a distance as a spellcaster, because of too close quarters, from example ?
- "After everything will be the same as melee, you need hit chance, you need Di, you need ssi for max swing, you need slayer, you need more str/tactics/anatomy to hit harder.
(Slayers on weapon and tali works the same as for normal weapon)"
- "Eval int will not give any bonuses for mage weapon types."
I write examples how and why you use mage weapon even with screen of my build.
- "mostly players use mage weapon for deffence calculation".
- "you will not be able to use special attacks of this type weapon (for specials you need only real weapon skill + tactics)".
- "Mage weapon act like normal weapon, so all dmg bonuses is apply".
Is it clear now ? Im not rude but you have to read before asking same questions, no offence.
So you don't actually know, just another Kleenex exercise for you?
Why are you wasting everyone else's time with hypothetical nonsense?
just play the game your way and stop thinking of topics just so you can pleasure yourself
After all this time you have played or appeared to have played you should have all your chars sorted trained and you should be enjoying the game your way
So, WHY are you always looking for ways to ask stupid questions?
You just think of ways to create discussion topics FOR NO REASON
@Mariah why do you guys allow such boring time wasting?
So tamer bard can't go with weapon skill but you can utilize magery for this.
1. It is deffence layer - les intterupts - less heal heeded
2. For equivalent of full weapon deffence option skill you need only compensate from 0 to 25 magery so you save up to 120 skill points.
3. Also if you invest a bit in gear and jewelry you can get fighter mage without special moves but decent melee hits for extra mana (mana leach) for examples.
4. Also weapons is able to have luck /mr (UP TO 9 MR) on it so it will help to boost ur build + defence layer.
5. You can combine fight phases so u equip book and spend a lot of mana for hard hit spells then you regen bonus mana with hit mana leach.
Yield: to give up, as to superior power or authority:
Wield: to use (a weapon, instrument, etc.) effectively; handle or employ actively.
Dead wrong on this one.
One of my dedicated navrey characters uses a -mage 100% fire, slayer, magical shortbow with hit fireball and mana leech. The character is a discord tamer with a fire beetle and enough stam/ss to hit max swing.
Damage is 80 straight and 115 when everything procs. I wouldn't call that no real damage by any means.
It's slightly OP if you know how to set it up.
Put me down for $20 on over
I would drop 120 vet for 120 tactics, equip a Hit chance Ring/bracelet with HC and magery to compensate for the magery lost cuz of the mage weapon; 120 magery = 120 weapon skill.
I was using archery mage weapon with HC; dismount, AI or mortal strike stuff.. combine with a rune beetle and a unicorn.. it was a "one shot" build. using mage weapon
As of today, I could upgrade my old mage build.. with the OPness u can get.. before I was limited.. and my first thought would be to try a mage weapon build if I wanna play this mage.
I could get something else instead of fencing.. (the only thing i'd lost would be parrying.. sometime I would swap resist for parrying.. ex: when dueling a dexer.)
I was limited cuz I wanted HC/DC with certain mods on my weapons; like hit mana leech or hit spell dmg.. today I could totally get that with mage weapon.
Mage Weapon is a great tool giving you more options on your templates.
Leave attended paying accounts alone, these people go thru a lot of trouble to play/automate the game.
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If a character with the required skill will a mage weapon use that skill or mage skill?