My toughts on NL. Giving a feedback.

Feedback on New Legacy State.

After playing new legacy for about 3 months, i wanted to share some feedback on the perception i have with it.

When the announcement for NL came, it was thriving. It was enought to give me the desire to play and to check it out.
Then the beta came and i choose not to play it so i wouldnt be burnt out when it officially launched.
After launch, i didnt play from the beginning. Actually it didnt hook me enough to play it right away.
As time went by i was motivated to play it to get some of the unique rewards you could get and carry to production shards.
To my surprise, these 'unique rewards' are mostly tied to pets for tammers. Unique pets and some deco dropped by bosses.
For the other narratives or templates, there is nothing that is unique to justify that you dont need to play a tammer. Sadly every unique and valuable thing that NL could bring to you are pets, nothing else. There is no unique weapon with a cool looking skin, or a new set of armor, nothing really shines in comparison to the pets that you can get as a tammer. Warrior gives nothing new, nor archer, nor assassin, nor crafter.


On the side of the crafting, i was expecting  forge my legacy as one, raising my mining and blacksmith skills, mine and craft armor and weapons, set a shop and sell them to players... you know, the old way of crafters, that old Market.I was expecting somehting as you as a blacksmith would run the world to gather colored ores and craft those valorite full plate armor that Warriors drool soo much about it, that valorite exceptional katana. But with actual system implemented its not possible. Crafted gear dont matter at all. Also there is no risky vs reward since there is no world pvp enabled, there is no PKs!!!! Crafters just have 3 Jobs on new legacy as it is:

1 - Repair Manually gear and weapons(there is no repair contracts)
2 - Restore magical gear that drop with 25 durability to 150/150
3 - Drop Completed BODs into the congiarum so it can level his current state.

The congiarium is a system where you need to feed it so it can evolve, His Evolution unlock new quality of the magical dropped items and enabling some new enchanting options like thunder, wich imbue your weapon with Hit Lightning with 15 secs cooldown. By the way, the congiarium system is pretty lackluster and not needed at all. It  is not needed, not sure why it exists.

The gathering system is pretty good actually. Compared to production where you need to click, click, click, click to gather 2 boards, on new legacy its semi automated, so you click your harvesting tool and a tree, and it kinda harvest all the wood on that tree and a couple other surrounding ones. This is pretty good, and should be kept like it. But the resources tab, is awfull, get rid of it, bring back the logs and ores so we can pack horse them and transport to the cities to smelt and bank it. 

Since i dipped my toes a bit into the pvp matter, lets talk about it. Let the pvp roll in the entire facet. WE ARE IN FELLUCA GOD DAMM!!! I want na adrenaline rush when i see that red name and i am inside a cave trying to mine some valorite. I want to get mad if the pk kills me or to feel the joy if i can make him run or run aluive from him. UO was the biggest success because of the motto 'do/be whatever you want'. We dont need na entire facet without pvp, allowing it only on Champion Spawns. We need the fix or improvements of the skills to defend ourselves from gankers, pks and pvp. For instance, fix the god damm tracking skill. Make it usefull, so i can track pks, blues and grey players. It needs to work like a radar, so i can use it as a mechanism of defense against pk. Fix the skills that dont have any use, or are bugged or never worked. Give them a purpose. Tracking, camping, item identification, forensic evaluation, etc. We dont need a world without pvp, we need means to survive it. This shard was launched with the slogan of 'forge your legacy, be whatever you want' i want to be a thief, and steal from people that are careless inside dungeons, or town, or whatever. Where is the thief? why remove it? It was so advertisse to forge our legacy and be whatever we wanted, that it was forgotten...should be 'Forge your legacy, the way we want, not the way you want'

The end game is pretty lackluster. It is a fixed boss rotation on timers, to try your luck in getting drops or if you are not Lucky, as me, you have to assemble enough legendar points to buy what you want from a vendor. It is a poor failsafe system if you are never Lucky. The bosses doesnt give nothing new, nothing exciting. Some bosses like manticore and crimson dragon are cool, and new models new mechanichs, but there is it. The other ones arent that exciting. There is 3 Champion spawns that are pvp áreas, but there is no pvp. Never seen anyone pvping.

Going back to talk about other narratives. As mentioned at the top of this thread, there is nothing that makes you wanna play anything besides a tammer. You dont have a sword with cool looking skin or effect to carry to prodo shards nor any piece of armor, nothing. It applies to all narratives, warrior, archers, bards, mages and crafters.

About the tammer aspect, the way they gated tammers to get to tame a dragon/drake, a White wyrm, nightmare or firesteed is that you need the right bestiary to unlock the right to tamke those beasts. Those bestiaries can be world drops, with pretty low chance of dropping, or from especific bosses. The drop chance for those are pretty low, you have to be pretty luck to get one of them. So yopu could play na entire season and never get a dragon bestiary to tame a good pet. If the pet is the same as the Warrior's weapon or archer's bow, why it need to be gated for tammers to get his 'weapon'?. Besides the gated mechanic of tammers, it is a full plate of joys on new legacy, about 10 unique pets that require lures. This is such a cool reward and i wished every archetype got a reward like those of tammers.

The housing system is bad also, just one model, the smallest one, 4x4, no option to get bigger ones, need to be revised.

I think thats all i wanted to point. New legacy didnt deliver a lot of what was promised with the commercial video, or the devs Q&A, but its only the first season. I hope the team gets these feedbacks and improve the game for the next season, or even taking out this horrible idea of a seasonal server and maybe making a classic server. Lets wait and see what they will come on season 2. 



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