Suggested Fixes For City Lag
The lag on Atlantic at times incredibly unbearable. Here are my suggested fixes for city lag:
(this picture is used to illustrate that regular corpses are left behind)
I had posted this before but it ""magically"" vanished. Please do not delete this and allow the Devs to see it if they wish. It contains very constructive information, including that one of their 'lag' fixes are not working as intended.
- Fix for Shattered Sanctum lag not working as intended. Regular monsters still leave corpses (as seen below) Moonglow, Trammel, Atlantic, northern part of city.
- Similarly to above, regular monsters that bug out and drop corpses have loot. Make them have no loot at all, would server resources generating loot.
- Migration of Atlantic to new hardware as Test Center and Origin have already gotten it. We need it on Atlantic bad.
- Targeted bans as we've seen on Arirang. These have been confirmed and are not rumors.
- Another fix for the cheat clients and log everyone that uses them and take action this time.
(this picture is used to illustrate that regular corpses are left behind)
I had posted this before but it ""magically"" vanished. Please do not delete this and allow the Devs to see it if they wish. It contains very constructive information, including that one of their 'lag' fixes are not working as intended.
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Comments
not sure the loot in the corpses is relevant to the lag.
hope these are implemented
https://uo.com/2025/01/09/izumo-server-migration/
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Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
The drop drop rate may be a little slower, but like doing dungeons in earlier events, plus you had none of the Revenant issues you have in Town invasions. you can dispel revs attacking others, your pet and yourself. Also worked out a system for farming powder and bags that could be done fairly quickly dependent upon you have available fungi.