Rare Artifacts Rework: Time to Make Them Useful Again?
Hi everyone,
I wanted to open a discussion about something that’s been on my mind for a while: rare artifacts obtained from dungeons. While some are useful, many others are completely overlooked because their stats or properties feel outdated compared to the current game meta.
This makes me wonder: wouldn’t it be great if the developers updated or reworked these artifacts to make them relevant again? It could also encourage players to revisit certain dungeons that currently lack appeal.
Looking forward to hearing your ideas and suggestions!
Ultima Online is forever.
Comments
@Pawain I think generating stats for a new item for the devs is a good idea.
OMG do yall realize how many items there are that we can get from Mobs, encounters, whatever.
https://uo.com/wiki/ultima-online-wiki/items/artifact-collections/
Where would they begin?
Look how many armor/weapon/jewels are in the High seas.
https://uo.com/wiki/ultima-online-wiki/items/artifact-collections/artifacts-high-seas/
My floors look like this, I keep them when I get them.
Which of the hundreds of items would the devs begin with?
Wich mean the problem ain't the items anymore but the balance.. they need hard/soft cap all around the board.
with a good system intensity on your entire suit would be cap.. wich could bring back the sandbox.. the itemization under BS is like if u could train all the skill to GM and/or Legendary.. people would cry some skill are better than others.. I mean no shit.. the problem ain't the skill but the unlimited BIS balance.
Leave attended paying accounts alone, these people go thru a lot of trouble to play/automate the game.
-UO official forums, brought to you by BoardSword studio
With the same passion.
I completely agree with the concept.
I have asked for it a million times.
They have said, it is not easy for them to do, so they chose to do what they are doing.
But then I was also told, Classic Client cannot be upgraded.