Thoughts on Bots

Just to summarize… My past few days playing Ultima have been AMAZING. It’s honestly like I am playing a brand new game, something I didn’t feel was possible. I even went and pvp’d against a guy who used to absolutely dominate me, and I held my own (he still won handily cuz I have NO idea what pvping actually is, but at least this time it actually felt like a battle and not just something I had to immediately stop what I was doing and run from).

 

For context, I play on Atlantic.

This is the first time I have been able to play the game, in any capacity, with little to no lag since I came back to the game about 3 years ago. I did a bit of thinking, I did a bit of investigating, and I spent a bit of time inside the lions den (the Orion discord server), and I spent a bit of time looking at a slightly older version of the Orion client’s code – which is on GitHub. There’s a lot of fear – from EVERYONE, there’s a lot of anxiety, finger pointing, blaming, negativity, and most of all, an insane amount of division amongst our players.

 

After experiencing the game WITHOUT the players who are using that client, the lag was GONE. It wasn’t just at events, or semi populated areas, it was everywhere. So, being the inquisitive person I am, I wanted to find out why.

 

The TLDR is this: Using Orion and it’s “features” is acting like a DDoS attack on the live servers. It is literally breaking the servers.

 

Do I expect the average player, or user of Orion to understand this? Absolutely not. They were shown a glimpse of power, which other people had already been using, and were drawn in by the allure of being able to do things in a better way than the average player.

 

The simplest way to explain it is this. The UO client you run on your computer subscribes to the server to play on. Within each client, you do things, like opening your backpack, opening a door, toggling attack, putting on a piece of gear, moving an item in the world, casting a spell on a client. There is an upper limit on what the client can support in terms of sending data to the server, and thus an upper limit on the information the server sends back to you. MOST actions in CC/EC/CUO are limited to a few actions at once (many of you might be familiar with the phrase “You must wait to perform another action”). This limit of actions is 100% on the client side, and not the server. This in and of itself is very, very crucial, and one of the primary reasons Orion has an advantage. The packets being sent from Orion are able to include *MORE* actions than a human would ever be able to do. There are built in restrictions, disallowing users from doing specific back to back actions, and some actions are given different priority, but the basics of it are as simple as that. Not to mention, knowing which ports to and addresses to sniff and the fact that your password is stored un an unencrtypted way, everyone using Orion was willingly handing their password and account information to this guy HotRide.

 

Another aspect of a game, or any simulation, runs on a timing system, or as some people know it a “tick”. Each tick, a certain amount of action and data is transferred between the client and the server.

 

An example would be this. A person in an approved client sees a skeleton they want to attack. They toggle their war on, they walk over to it, and they wait to see if they hit. They wait to see if they need to drink a potion. They wait to see if they need to move. They WAIT. The only interactions happen when the user themselves decide to take an action, and only then is the server pinged for data.

 

Now lets examine that in Orion, the same basic example. The script detects that there is a nearby hostile that the script is specifically searching for, by querying for all nearby targetable enemies and parses that data. It then makes requests for information about the unit, including hot bars, and determines if it should proceed forward. Movement commands are issued, followed by more checking to see if the hostile is within range or not (more querying the server). Each tick, the Orion client is now determining and parsing, requesting tons more data. Have I lost too much health? Have I lost too much mana? Have I lost too much stamina? Is there a better enemy to move to? Which ability do I run next? All of these decisions are based on packets received from the server, which are issued and requested at MUCH greater levels than a standard user, in front of a standard client.

The order of magnitude and levels of stress that a scripter is putting on the server compared to a regular player is insane.

 

These groups of entitled cheaters were breaking the game. Whether they knew it or not, the result is the same. They were causing extraordinary amounts of packets to be sent to and from the server and their clients, and as such, ruining the experience for all of the people who were NOT using Orion.

 

Now, those players are players and lovers of UO, for one reason or another. And they have supported these games – as many of us all have. From the sound of it, most of them want to “take their ball and go home” as I have noted previously. However…

 

I believe that Broadsword / Bonnie / Messanna / Kyronix / EA / circumstances / whatever you want to say, did them a disservice by allowing these clients to be used for SO LONG and so prolifically. It is their responsibility to retain them as customers – if they wish to do so. SOME of them have decided to attempt to make the other clients work, however begrudgingly. This would be the ideal solution, for everybody involved. Any macros or scripts they build with the existing clients would then be their own creations, and PVP, farming, PVM… whatever it is, would be entirely something they contributed to in order to create and enhance their experience.

 

There are however, the majority of these people who are NOT going to even attempt to play normally, and need / want their scripts. MY PROPOSED SOLUTION FOR THEM…

 

Would be to open their own shard, in which other clients are allowed to be used. Make it something that things cannot go onto or off the server, and allow whatever nonsense these people want to use. I’m not exactly sure how you would handle getting things TO the shard, but in this way… They could script to their hearts content, without disturbing other players who use the game without using Orion or other cheating clients.

 

My theory would be this…. Those players, who have cheated for all these years – if they ever went to a shard like that, would quickly lose interest, as they no longer hold any advantages over a person who played the game through regular means.

 

Anyhow, those are my thoughts on this whole thing, it’s an incredibly bold move on managements part, and genuinely, I hope we find a way, as a community of people who love this crappy 27 year old game, to find a way to move forward. Together.

One other thing I feel should be done… I feel, if the BS team ever does decide to offer an olive branch, to return to the fold and these user’s reject it… Burn their houses down. All their stuff inside. Then ban the accounts.

If I need to edit this post so that it can stay up, please feel free to let me know how.


Comments

  • KroDuKKroDuK Posts: 658
    edited December 14
    Open their own official, free client shard.. genius idea!
    But the problem is.. if these guy were real PvPer and not only cheaters.. they would have join an illegal server already.. the problem is they NEEDED that unfair advantage to PvP.. their EGO needed it.. not sure how they will feel playing exclusively vs others frame skipper.

    But yeah great idea, why not.. transfer them on their own cockroaches frame skipping server.. where no one control his character and everyone does the tchou tchou train in PvP.


    And from all that I learn doing a Vendor Search was DDOSing the servers  ;)
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
    -UO official forums, brought to you by BoardSword studio
  • TheoTheo Posts: 208
    What they should have done is never invested 4 years in New Legacy and instead shored up the classic client with many of the features people go to other clients for and add in some real security to the log in so you cannot log in with other clients. Only the UO approved client. It literally can’t be that hard to lock it down and turn off other clients.  From there encrypt the communications between client and server and the other scripting engines break too.  

    I can’t believe my subscription dollars paid for new legacy meanwhile I can’t get an alphabetic sort in a bod book or a search feature in a jewelry box. 
  • SkettSkett Posts: 1,568
    edited 2:45PM
    Theo said:
    What they should have done is never invested 4 years in New Legacy and instead shored up the classic client with many of the features people go to other clients for and add in some real security to the log in so you cannot log in with other clients. Only the UO approved client. It literally can’t be that hard to lock it down and turn off other clients.  From there encrypt the communications between client and server and the other scripting engines break too.  

    I can’t believe my subscription dollars paid for new legacy meanwhile I can’t get an alphabetic sort in a bod book or a search feature in a jewelry box. 


    this ^

     ive said that many times over the last few years
  • KingKing Posts: 87
    ^^ and as I mentioned on another topic!

    This is the first time in years that they’ve finally addressed the outdated 1999 client—and they did it poorly, in my opinion. They released something in beta that, as others have pointed out, seems worse than what people in their basements have created. Then there’s New Legacy (NL), which, honestly, no one asked for. It took over three years to release after being announced as the “great comeback of UO.”

    If you look back at many posts from both sides—whether you’re PvP or PvM—it’s clear people were asking the same question: why not fix what’s broken before releasing something new? But the past is the past, and now we’re in this situation with a third-party client that has existed for over 10 years. Now, suddenly, they decide, “no more”?

    Don’t get me wrong—the web client has potential, but it still has a long way to go. The developers have nothing to do with it, if I understand correctly, so we’re relying on a third party to fix things. If we could have civil conversations, I’m sure we could come to some kind of compromise, like making the A, B, C, and O clients available with certain restrictions.

    But instead of working together, people just create 10, 20, 30 threads on the same topic and attack each other. That’s easier, right? Plus, it generates more clicks!


  • KroDuKKroDuK Posts: 658
    edited 7:32PM
    King said:
    But instead of working together, people just create 10, 20, 30 threads on the same topic and attack each other. That’s easier, right? Plus, it generates more clicks!
    It's because I don't want to work with a cheater.. they just need a ban world server.. if everything u say about what shall not be name is true.. u'd LOVED a server for illegal clients.. ship them all on a single server with no transfer shield, so their bots can compete with others bots while frame skipper compete with other frame skipper... problem solve.. everyone happy!

    No need to play pretend anymore.
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?
    -UO official forums, brought to you by BoardSword studio
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