Town Invasions - Comments

FenriswolfFenriswolf Posts: 73
edited November 26 in General Discussions
1. Its just a bot fest - 75% of "players" are bots. Single bots, Train bots 2 or 3+ players or stationary groups of bots..
2. Its pretty pointless being anything other than a warrior/archer/sampire, mages and Tamers dont have a chance of getting anywhere near the amount of drops the others can get. I tested this playing a sampire, which ive never played before ever ( with 60 bushido and not using any spells, 0 resist, 0 healing ) just running around hitting anything that moved and WW and got x10 more drops than on my tamer
3. The hidden chests are full of junk 99% of the time, at least put a treasure in each so there is a point to doing it, its just not worth it. And then you just get people stealing out of them once you have detected and unlocked them!! And in the CC all the items are piled on top of each other so i waste time having to move stuff around
4. Some towns should just be removed from the list of options
5. At least make the spawns viable for different templates? Make some of the towns so you cant Life Leech and this will remove 90% of the bots and people may actually have to play the game. Make some towns so you cant fly or use mounts for example...then the bots cant drag Paragons onto other people when they run away like babies
5. Fix pet speed and motionless dawdling, they have more Dex etc than players so why cant they run at full speed. Also when someone hits the monster they are attacking they then just stand there doing nothing for 10 seconds so you have to command them again. Not fun in a Moonglow spawn when Paragons just target you no reason whatsoever other than you look like you die easily, which i do.

Comments

  • psychopsycho Posts: 339
    edited November 26

    Thank you for your time to write the feedback from this phase II dynamic event.
    Devs should appriciate the feedback given, and see how they can improve the content for next time. Because there will be another dynamic event like this, appart from the hidden chest part, we have had dynamic events like this many times for 3 years.  Im not saying it has not been improved, but I am stating the fact that a few of the points made here existed even in the first dynamic event 3 years ago.

    Sampires, archers hot
    tamers, mages not

    And the draconian measures of adding very powerfull paragons to combat the scripters are failing, instead they are dragging them around onto honest players.


    The phase I with the treasurehunters, and the phase II with hidden chests were very good and promoted actual gameplay instead of scripting, but the rewards were unfortunately too weak.

    This game is very fortunate to have dedicated players comming onto forum spending their time and express their meanings and suggestion about the game.


    Thank you

  • Arnold7Arnold7 Posts: 1,422
    edited November 26
    Kind of pointless to open chests so others can steal from them, but that’s the way they are set up.  You have to open them up first before untrapping them, then use telekinesis to remove traps.  Thought the ones I opened relooked after a short while.  Stealing has really not been a problem my shard.  Have to agree chests generally have little of any value in them and not much gold.  Pretty much do them now when only one or two other players in town.  Much more profitable to pursue getting drops which my treasure hunter can do while looking for chests.

    Player on my shard with four or five bots grouped together has an unfair advantage no doubt about that.  But without him not enough others playing to beat the necromancer I usually get a few drops from.  Same in previous event with pirates.  Bot guy enabled me to get lots more drops than I would have most nights when only a couple other players showed up.  Can see bot guys can be a problem on Atlantic, but on low population shards they can make the difference between a good night and a bad night for the few other players that show up most nights.
  • GrimbeardGrimbeard Posts: 2,286
    My sdi tamer does well 
  • FenriswolfFenriswolf Posts: 73
    edited November 26
    If you want to promote gameplay then the rewards should have been for the treasure hunters and the people detecting and looting the chests, not the bots running around like headless chickens!!! Design events that cant be botted, or make the parts of the event that cant be botted the ones that get the greatest rewards? Simple

  • Lord_NythraxLord_Nythrax Posts: 417
    edited 12:17AM
    Not fun in a Moonglow spawn when Paragons just target you no reason whatsoever other than you look like you die easily, which i do.

    This is at least the third separate time on this forum, since the beginning of this event, that I've seen a tamer behave as if a monster daring to target them was some kind of problem people should be concerned about.

    I don't get it, do you all just collectively have no idea how paragon AI works? Listen guys, they target movement. When someone runs by with one, hold still, maybe invis. Don't just blithely run by and then crap your pants when it locks on to you.
  • FenriswolfFenriswolf Posts: 73
    edited 12:34AM
    Not fun in a Moonglow spawn when Paragons just target you no reason whatsoever other than you look like you die easily, which i do.

    This is at least the third separate time on this forum, since the beginning of this event, that I've seen a tamer behave as if a monster daring to target them was some kind of problem people should be concerned about.

    I don't get it, do you all just collectively have no idea how paragon AI works? Listen guys, they target movement. When someone runs by with one, hold still, maybe invis. Don't just blithely run by and then crap your pants when it locks on to you.
    and this is the 100th time you have spouted on about it also, you think im not smart enough to invis or stand still, it doesnt matter, do you even play a tamer of just continue your senseless banging on about how sampires are gods gift? I have 100 hiding and stealth and i still die repeatedly because i dont have a "run away" option like you macho sampires do. Standing still doing nothing does not work. There isnt enough time to cast invis before they are on you and you are toast. Its hilarious when a decent paragon targets sampires and they all just run away like babies. Im saying its not logical that someone standing still doing nothing gets targetted when a load of so-called macho brainless bots or morons like you run past and get ignored.

    Enough said on the matter i think, it isnt logical to target something doing nothing other than just being there

    Plus i wasnt moaning about, i just said its not fun. Fine if thats the way it works just doesnt make sense

    How about you moan some more to devs, maybe get them to increase life leech from undead to 200% to make your one button smashing even easier. I played a noob sampire in town invasions and it was a joke, i didnt cast any bushdio spells, didnt have any resist, no healing, had 60 chiv and just cast consecrate weapon every now and again and thats all i had to do...hardly skill worthy it was pathetic it was so easy i got bored 
  • Lord_NythraxLord_Nythrax Posts: 417
    hardly skill worthy it was pathetic it was so easy i got bored 

    There's no PVM template in UO that actually requires skill. There's no real aggro management, positioning, crowd control, and so forth like in other games. At best it's a matter of casting a few buffs and then mashing one or two buttons over and over until it's time to cast buffs again. At worst it's a template so soft and coddled that players get outraged when a monster dares to hit them.
  • FrankFrank Posts: 4
    edited 1:16AM
    I think this is the best event since the Lizardman invasions 20 ish years ago, great items, very active, very enjoyable but extremely laggy for me using cc. I was asking people does the the web client reduce lag? Nobody in game was able to tell me, ty

    I also wanted to know will the VVV town spawn on the event town ever? I think it would be hilarious if that happened.
  • GrimbeardGrimbeard Posts: 2,286
    Not fun in a Moonglow spawn when Paragons just target you no reason whatsoever other than you look like you die easily, which i do.

    This is at least the third separate time on this forum, since the beginning of this event, that I've seen a tamer behave as if a monster daring to target them was some kind of problem people should be concerned about.

    I don't get it, do you all just collectively have no idea how paragon AI works? Listen guys, they target movement. When someone runs by with one, hold still, maybe invis. Don't just blithely run by and then crap your pants when it locks on to you.
    and this is the 100th time you have spouted on about it also, you think im not smart enough to invis or stand still, it doesnt matter, do you even play a tamer of just continue your senseless banging on about how sampires are gods gift? I have 100 hiding and stealth and i still die repeatedly because i dont have a "run away" option like you macho sampires do. Standing still doing nothing does not work. There isnt enough time to cast invis before they are on you and you are toast. Its hilarious when a decent paragon targets sampires and they all just run away like babies. Im saying its not logical that someone standing still doing nothing gets targetted when a load of so-called macho brainless bots or morons like you run past and get ignored.

    Enough said on the matter i think, it isnt logical to target something doing nothing other than just being there

    Plus i wasnt moaning about, i just said its not fun. Fine if thats the way it works just doesnt make sense

    How about you moan some more to devs, maybe get them to increase life leech from undead to 200% to make your one button smashing even easier. I played a noob sampire in town invasions and it was a joke, i didnt cast any bushdio spells, didnt have any resist, no healing, had 60 chiv and just cast consecrate weapon every now and again and thats all i had to do...hardly skill worthy it was pathetic it was so easy i got bored 
    My Tamer only dies when a sampire runs by a stirs up spawns 
  • FenriswolfFenriswolf Posts: 73
    edited 2:13AM
    there is little to no sense of achievement or skill anymore, maybe thats why a lot of people dont play. Button smashing to get a load of treasures with an I WIN whirlwind button isnt cutting it, when everyone else can do the same and get 100s of artifacts and items that everyone else has also got because they can do exactly the same? a little tired

    And you cant do that quicker or better than a bot, so why even bother :-) 

    I do enjoy the game though, lets be clear im not dissing the concept, just so many things could be better. Once you get over the FOMO of not getting treasures its great fun
  • OreoglOreogl Posts: 438
    there is little to no sense of achievement or skill anymore, maybe thats why a lot of people dont play. Button smashing to get a load of treasures with an I WIN whirlwind button isnt cutting it, when everyone else can do the same and get 100s of artifacts and items that everyone else has also got because they can do exactly the same? a little tired

    And you cant do that quicker or better than a bot, so why even bother :-) 

    I do enjoy the game though, lets be clear im not dissing the concept, just so many things could be better. Once you get over the FOMO of not getting treasures its great fun
    What would you like to see done better?


  • FenriswolfFenriswolf Posts: 73
    Oreogl said:
    What would you like to see done better?

    Lots of people have suggested a variety of different things, probably too many to mention. Introducing something to get more teamwork or allow players to play all different templates as opposed to being forced to play one would be start.

    Rewards players for playing the game, using their ingenuity, using some skill, avoid events that allow people to bot. Get people actually playing and enjoying the game as opposed to feeling the need to just do the same thing as everyone else to get a load of stuff you probably dont need, dont use and will just slowly sell over years or just store in your stables or house in case you think it may be worth something like a load of hoarders :) 



  • usernameusername Posts: 860
    edited 3:39AM
    I can only comment on a few of these as I'm not doing the treasure chests and templates are a whole other story.

    #1 I'm sure these events were tailored for bots and illegal game play to ultimately RMT: limited time best in slot gear gated behind a boring ass mindless grind. It's not going to get better either, this is just going out of control how many AFK bots are being ran at these ToTs. I've been a big proponent for years of changing the rewards to 'account bound' instead of shard bound, but, that' discussion isn't really in the scope of this thread. Another way to 'curb bots' saw was with the hats in the void pool: make them so easy to get that everything is worthless. Very interesting way but I don't think that's great for game health long term lol giving away these insane best in slot items like candy (Balron Bone Armor). Oh and the turn in hats weren't shard bound, that was cool.

    #4 Yea, I no longer do Vesper Skara Jhelom. I haven't seen Minoc in several days did they remove it? Britain, Trinsic, Yew, Minoc, Moonglow and Nujelm are mostly borderline acceptable but aren't fantastic either, for different reasons, but mostly at prime time it seems like the spawn caps out too low and with 100's of people even the spawn can't keep up.

    As much as I and other players appreciate the feedback, it does feel like it's falling on deaf ears with @Kyronix I know if I had a say in it all the cities would be viable to do and equal in terms of spawn rate and plenty of spawn for all the players in the city. But I guess we get guards in Fel shrug

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  • KyronixKyronix Posts: 1,193Dev
    It’s definitely not falling on deaf ears.  Please understand there’s a huge data flow that happens during these events and we have to be especially particular about the changes we make.  This isn’t a time for knee jerk reactions.  That being said, none of this happens without everyone providing their feedback and we look forward to making tweaks as we move through the event cycle.  
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