Publish 118.1 Feedback
1. Boss is too easy to spawn - based on 1 point for lvl1 chest and 5 for Trove he only takes around 35-40 points to summon?
2. Boss is too easy to kill and too weak. He isnt scary at all, and drops like a sack of potatoes
3. Shadowhound spawn was ok to begin with, but the hotfix effectively made them worthless. It went from them being semi rare to them being way too easy to get. I just kill them now as i could tame hundreds of them. They should have been a rare chance at chests, not basically two of them every chest
4. Griefing possibilities around the new coloured pets was too easy, in future there has to be a way of protecting or reducing the ability to do this somehow.
5. The work a Treasure Hunter puts in, for then a load of bots and leeches to then come in and kill the boss wasnt worth their time. Giving them auto loot rights is good, but they still have to get to the boss in the first place to "claim" the reward. Just giving them something as part of the process would have been better, or giving them an increased chance of a decent drop off the boss, not constantly getting a lantern with your own name of it 10 times! Maybe put in a points system where the Thunter gets 1 point for a lvl1 map and 5 for a Trove map, and then they can spend their points at a vendor, in a similar vein to the pirate hats etc. Then there is more incentive to actually dig up chests and you are guaranteed to get what you want with some effort. This whole design is to give the most benefit to the people putting in no effort currently
6. Because the boss is so easy to spawn and easy to kill, the new Artifacts are two a penny. So they become semi worthless even though they are powerful as everyone has them. Boss should have been harder to spawn and his drops less frequent. The only thing that seems to be rare are the rifts and the Censers
7. The new Deco is pointless and worthless. Its just a load of similarly coloured items taking up storage space and practically worthless as no one is interested in it? I could easily fill my entire house with deco from the chests and all of it combined wouldn't be worth the same as ONE DECENT DROP from the boss. So ive effectively spent weeks spawning a boss for a load of people who did nothing but sit at Luna bank waiting for an announcement and then get lucky once, killing the boss. 600 items of deco is probably worth the same as one decent Artifact from the boss
8. Getting the big lightning conduit to spawn admittedly is pretty cool. Probably the only decent thing about the boss
2. Boss is too easy to kill and too weak. He isnt scary at all, and drops like a sack of potatoes
3. Shadowhound spawn was ok to begin with, but the hotfix effectively made them worthless. It went from them being semi rare to them being way too easy to get. I just kill them now as i could tame hundreds of them. They should have been a rare chance at chests, not basically two of them every chest
4. Griefing possibilities around the new coloured pets was too easy, in future there has to be a way of protecting or reducing the ability to do this somehow.
5. The work a Treasure Hunter puts in, for then a load of bots and leeches to then come in and kill the boss wasnt worth their time. Giving them auto loot rights is good, but they still have to get to the boss in the first place to "claim" the reward. Just giving them something as part of the process would have been better, or giving them an increased chance of a decent drop off the boss, not constantly getting a lantern with your own name of it 10 times! Maybe put in a points system where the Thunter gets 1 point for a lvl1 map and 5 for a Trove map, and then they can spend their points at a vendor, in a similar vein to the pirate hats etc. Then there is more incentive to actually dig up chests and you are guaranteed to get what you want with some effort. This whole design is to give the most benefit to the people putting in no effort currently
6. Because the boss is so easy to spawn and easy to kill, the new Artifacts are two a penny. So they become semi worthless even though they are powerful as everyone has them. Boss should have been harder to spawn and his drops less frequent. The only thing that seems to be rare are the rifts and the Censers
7. The new Deco is pointless and worthless. Its just a load of similarly coloured items taking up storage space and practically worthless as no one is interested in it? I could easily fill my entire house with deco from the chests and all of it combined wouldn't be worth the same as ONE DECENT DROP from the boss. So ive effectively spent weeks spawning a boss for a load of people who did nothing but sit at Luna bank waiting for an announcement and then get lucky once, killing the boss. 600 items of deco is probably worth the same as one decent Artifact from the boss
8. Getting the big lightning conduit to spawn admittedly is pretty cool. Probably the only decent thing about the boss
Comments
The first day I was able to get drops from boss, after that so many people from other shards I couldn't get rights to it. Also, never seen the hounds spawn.
If we use totems the mounts that spawn should only be tamed by the owner of the totem or a choice of such. =/
I think they have got the balance right for treasure hunters now, in terms of loot rights etc.
It feels nice to be playing on the T Hunter, the event feels balanced for me.
I didn't get started until late, so my guildies went through the pain sessions