Manifestation of Evil boss changes

ForeverFunForeverFun Posts: 900
edited November 1 in General Discussions
On Atlantic, the boss dies in 10-20 seconds.  That's much less time than it takes to digup and handle 1 treasure chest.

Two proposed changes:
  1. Scale the hitpoints assigned to the boss based on the number of players in a 30 tile radius of the boss at time of spawn.  Have a server configuration variable that is the hitpoints per player.  Start at 5000 hit points per player, so if 20 players are present, the boss starts with 100000 hit points.  Change the configuration variable as you observe how effective this is.
  2. Increase the time from 5 minutes to 8 minutes for the boss to "pop".  This will allow treasure hunters to logout their character and switch to a "battle toon".
p.s. for those using EC, and are challenged to get the boss healthbar:

  1. Drag Actions->Other->Switch object handle to a hotbar slot
  2. Click on the new Switch object handle filter button
  3. select Set Filter -> Evil
  4. When the boss pops, zoom all the way out to maximize your field of view in EC.
  5. Hold ctrl-shift down to show the (filtered) handles, you should only see labels with "Evil" in them
  6. pull the health bar from the boss name.
You can use that to filter corpse names at the roof and other places where the corpse can be hard to get to.

Comments

  • Time since last boss pop would probably work as a trivially easy yet reasonably effective proxy for player activity.
  • ForeverFunForeverFun Posts: 900
    Extra credit for adding the Hydra multi-headed fireball attack as well, at least for Atlantic ;)
  • PawainPawain Posts: 10,064
    edited November 2
    The boss could throw Mesanna bat sprites, that have 80 resist in all, at players.  Maybe make them tamable.
    Focus on what you can do, not what you can't.
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