Making Bandages.

DolGorathDolGorath Posts: 27
edited October 21 in New Legacy
Making bandages on a regular shard is as simple as using a pair of scissors one time on a stack of cloth. On NL you can only craft one at a time with a sewing kit and you use a lot of kits just making bandages and it gets pretty expensive to make bandages,

Would it be possible to add multi bandage options to the menu so you use less charges and craft faster?

Please add the following options:

Clean Bandage [10]
Clean Bandage [50]
Clean Bandage [100]

This should make things a bit more reasonable.

Comments

  • PawainPawain Posts: 9,985
    edited October 21
    Shear Sheep, use an autoloom to make cloth.

    Buy a sewing kit, make max.  Why would you stop at making 10?  They take about 1 second per 10 to make.

    You do know the sewing kit has make any number u want.  Click the rectangle on the right of Bandages to open menu.



    Focus on what you can do, not what you can't.
  • DolGorathDolGorath Posts: 27
    Pawain said:
    Buy a sewing kit, max max.  Why would you stop at making 10?  They take about 1 second per 10 to make.

    You do know the sewing kit has make any number u want.




    Because make max will still run through all the charges fast and you need to buy multiple kits to make a few hundred bandages at a time.

    Problem could be solved by adding multiple bandage options instead of one bandage per charge.

    It is a bad design the way it is now when you can just do it in one fell swoop with a pair of scissors on a production shard.
  • PawainPawain Posts: 9,985
    DolGorath said:
    Pawain said:
    Buy a sewing kit, max max.  Why would you stop at making 10?  They take about 1 second per 10 to make.

    You do know the sewing kit has make any number u want.




    Because make max will still run through all the charges fast and you need to buy multiple kits to make a few hundred bandages at a time.

    Problem could be solved by adding multiple bandage options instead of one bandage per charge.

    It is a bad design the way it is now when you can just do it in one fell swoop with a pair of scissors on a production shard.
    It is the design we have.  What is bad about it?  Get kits from tailors, they have 250 charges.

    Making bandages is way easier than gathering regs.
    Focus on what you can do, not what you can't.
  • DolGorathDolGorath Posts: 27
    Pawain said:
    DolGorath said:
    Pawain said:
    Buy a sewing kit, max max.  Why would you stop at making 10?  They take about 1 second per 10 to make.

    You do know the sewing kit has make any number u want.




    Because make max will still run through all the charges fast and you need to buy multiple kits to make a few hundred bandages at a time.

    Problem could be solved by adding multiple bandage options instead of one bandage per charge.

    It is a bad design the way it is now when you can just do it in one fell swoop with a pair of scissors on a production shard.
    It is the design we have.  What is bad about it?  Get kits from tailors, they have 250 charges.

    Making bandages is way easier than gathering regs.

    I think it's bad to just have a craftable item run through charges at such a huge volume for no other reason than they just set it to one bandage = 1 charge.
    No one makes just one bandage. It would be fairly easy for the developers to simply add an option that makes 10. 50, 100 at once and uses one charge a go which brings it closer to how it works on a production shard.


  • Petra_FydePetra_Fyde Posts: 1,454
    to be honest, on beta, I went with buying bandages supplemented by killing mummies for them.  Mummies were very popular with mages too, to supplement reg purchases.
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