My mage is missing tailor skill...
in New Legacy
Greetings... it seems my mage left the first city without getting tailoring started.
Any way to get the skill started after?
(currently gm on all skills... no option to raise tailoring)
Thank you!
Any way to get the skill started after?
(currently gm on all skills... no option to raise tailoring)
Thank you!
Comments
If you choose to craft you are not allowed to do anything but the 3 crafting skills.
If we were to switch Swords to Archery would only those two skills be affected? And would Swordsmanship be lost on the character? Which skill would you think would be best for a crafter, swords or archery?
I hope the DEVs consider this. Crafter should be able to gather/obtain their supplies. Simply even if only enough the defend, hunt, and travel.
Not allowing diversity in character building feels like a mistake to me. If not adhering to the templates that are currently laid out for us in NL means forging a legacy in this new world (whatever that comes to mean) becomes impossible, I’m not sure how well that’s going to land.
Thank you for this post. I will be trying out archery for the first time. Once google teaches me to do it, I've only played mage and crafters. Oh and a tamer. Need to get in the habit of using potions.
The other is runebooks that are charged for travel. Clicking on the index page of the runebook allows one to travel without magery. Never knew that.
Get the mounts bonded ASAP.
I had a vendor shop that was not in a prime location. It did very, very good. Went back to placing runes around the lands.
Once NL goes live, we should have a forum dedicated to it under Shards. That alone will be helpful.