What are the tags for "keeper" loot?

HippoHippo Posts: 312
There was brief post translating what the various NL tags for weapons and armor mean when looting corpses. I ran a fast scan of the posts here and can't find it.  Does anyone remember what the new "LEET" loot is, please?

Comments

  • HippoHippo Posts: 312
    Ahh - it was Fogsbane's post on Stratics:
    "I think i have these right -
    i used item id but the stat reveal never 'stuck' and for each piece i had to constantly re-id cause it didn't keep being shown and i couldn't remember.

    Guarding - DCI 6

    Accurate - HCI 3
    Surpassingly - HCI 6

    Ruin - DI20
    Might - DI35
  • GarretGarret Posts: 184
    edited August 8
    Hippo said:
    There was brief post translating what the various NL tags for weapons and armor mean when looting corpses. I ran a fast scan of the posts here and can't find it.  Does anyone remember what the new "LEET" loot is, please?
    Shields:
    No prefix - DCI 3%
    of Guarding - DCI 6%

    Armor:
    of Guarding - +6% for each resist (resist is adding for base item resist, diferent base have different base resists)

    Off set (ring, bracer, necklace, back, robe, quiver, talisman):
    Hit points - +1...+4
    Stamina - +1...+4 (+5 only quest items/artifacts atm?)
    Mana - +1...+4
    (Quiver - +10% dmg modifier)

    Weapons (melle and ranged)
    Accurate - HCI 3%
    Surpassingly Accurate - HCI 6%
    Eminently Accurate - HCI 12% (only quest items/artifacts atm?)

    of Ruin - DI 20% 
    of Might - DI 35%
    of Force - DI 50% (only quest items/artifacts atm?)

    Slayers - (some artifact weapons and common musician instruments)

    Spellbooks:
    of Ruin - SDI 10% 
    of Might - SDI 20%

    P.S. I could be wrong about book numbers.
  • HippoHippo Posts: 312
    TY Garrett! I know what to look for now.
  • PlayerSkillFTWPlayerSkillFTW Posts: 613
    edited August 11
    Garret said:
    Hippo said:
    There was brief post translating what the various NL tags for weapons and armor mean when looting corpses. I ran a fast scan of the posts here and can't find it.  Does anyone remember what the new "LEET" loot is, please?
    Shields:
    No prefix - DCI 3%
    of Guarding - DCI 6%

    Armor:
    of Guarding - +6% for each resist (resist is adding for base item resist, diferent base have different base resists)

    Off set (ring, bracer, necklace, back, robe, quiver, talisman):
    Hit points - +1...+4
    Stamina - +1...+4 (+5 only quest items/artifacts atm?)
    Mana - +1...+4
    (Quiver - +10% dmg modifier)

    Weapons (melle and ranged)
    Accurate - HCI 3%
    Surpassingly Accurate - HCI 6%
    Eminently Accurate - HCI 12% (only quest items/artifacts atm?)

    of Ruin - DI 20% 
    of Might - DI 35%
    of Force - DI 50% (only quest items/artifacts atm?)

    Slayers - (some artifact weapons and common musician instruments)

    Spellbooks:
    of Ruin - SDI 10% 
    of Might - SDI 20%

    P.S. I could be wrong about book numbers.

    Funny thing is, these don't exactly match the classic bonuses. When AoS launched, weps of Ruin became 15% Damage Increase. Might was 20% Damage Increase. Force was 25%. Power was 30%. Vanquishing was 35%.
    Exceptional crafted weapons were equivalent to Might.
    Exceptional crafted armor was equivalent to Guarding.

    Wep Damage: Ruin - Might - Force - Power - Vanquishing
    Wep Accuracy: Accurate - Surpassingly Accurate - Eminently Accurate - Exceedingly Accurate - Supremely Accurate
    Armor: Defense - Guarding - Hardening - Fortification - Invulnerability
    Durability: Durable - Substantial - Massive - Fortified - Indestructible

    Weps could have up to 5 magical attributes, which included Silver (Undead Slayer) and On Hit effects with charges. For example, a weapon "of Ghoul's Touch" had Paralyze charges (these were highly valuable in PvP). "of Mage's Bane" was Mana Drain. etc.
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