New Mage ideas
Some ideas for consideration, as they come.
1. Earthquake spell to have a chance to Dismount.
2. The new Libram shield – to have a Necro (and SS), and Mystic (and Focus) version on offer.
3. Any chance of adding +Inscription skill to some nice items please? Jewels, or Belt maybe.
Comments
ICQ# 478 633 659
Without shields, we need a lot more fields to stand a chance - which take a huge amount of mana.
Or we need spellweaving, which also takes a ton of mana.
Yesterday, I used my entire mana pool twice, and failed to kill a trapped sampire...
If parry is taken off mages, which I am happy with - another solution could be to hard cap Warriors mana pool at about 40 mana.
ICQ# 478 633 659
At best, you are like some Popps style pvp theory crafter.
My favourite quote about you, was, "when we were playing factions, you were the warrior complaining you could not pk the miners". That is basically your level.
I've seen 3 maqes unable to kill an unattended warrior. I am out there almost every day. I see how it is.
Yeah, I'm the guy complaining now about Mages, because a. you show me the pure mages - there are none left. Mages were without a doubt, the best part of pvp. Warriors and their RNG were the worst bit, we let them have it, but they were sub-standard players, they were never meant to take over the game. The Dev team gave them everything, and they are so easy to play, scripts took them to another level.
If you go Pure Mage - ie you do not have Parry - or any form of Weapon.
So if you have Inscription, or Spellweaving (or Achemy, or Poison) - alongside Mystic, Mage or Necro combinations - with NO weapons - you have an innate ability to completely block all Dismounts. I'll let you work out what that ability is.
That is the sacrifice I am prepared to make.
We would get hit a lot more for sure - but one of the consistent IWIN buttons would be gone, making the Pure Mage experience a lot more fun.
By virtue of not having Parry - our Mana Pool would be able to reach acceptable levels - ie 200+ - just like Warriors have 200+ Stamina.
So I either want a Dismount ability - like everyone else has.
Or the ability to Block it completely, if you are going to remove Parry and open Mages up to being hit more. Just limiting 1 Warrior ability (IWIN button) - is not the end of the world, and would improve PvP no end.
I agree Mages are not good - this really is the whole point...
They did used to be.
The game turned completely away from them.
My main obsession - is in fact to not use a weapon, and rely on spells, like, erm, a mage would.
Warrior RNG basically sucks, this whole concept of just chasing with an auto lucky hit, yes, I preferred tactics.
Quite frankly, I am the only person left, who should be giving Mage suggestions.
I can accept when I say give me 400 mana, I may be exaggerating, and I hope the Devs have enough common sense to realise this.
My ideas are suggestions, they can be tailored, they are food for thought, there may be good bits, and bad bits, but to say Hard No, is not going to work.
Btw, Mages won't be hit more or less than they used to, they'd be hit exactly the same amount as every non-mage playing UO anymore, the only reason you feel the way you do about it, is because you probably haven't even tried to pvp without parry since it became easy for mages to use it again.. hell based on your posts you started playing a mage when parry became 'free'.
ICQ# 478 633 659
I'm ignoring the rest of your post, because you are about as far wrong as you can be.
I have about 30 different templates - the mages are retiring fast, which leaves me with less and less fun characters. I play warriors out of boredom, because they are easy. But this is just maintenance mode for me, it is not challenging. I am waiting for a real balance for mages.
I have pvp'd on many pure mage variations without parry, it is not possible. Parry never became free, you are again deluded. The cost is a massive cost in actual gameplay experience. To be playing a mage, that runs out of ability to do anything, in less than 2 minutes, is not exactly fun.
ICQ# 478 633 659
ICQ# 478 633 659
I don't care how you play, you keep doing it, with your lower and lower numbers of pvpers.
I am just trying to create an option. Something different, and more fun.
I know it is more fun, because I was there before all this.
ps. A mage is a mage, meant to cast spells. Make the spells viable.
ICQ# 478 633 659
you would not be trying to hold me back otherwise, you only do so, because you know nothing else.
ICQ# 478 633 659
I did nothing but PVP as a pure dexer for 99.9% of my gameplay from 2009-2016 while I was unemployed. Every day, all day, endless hours, no exaggeration. I streamed most of the interesting interactions along the way, sadly most VODs were lost during the Twitch purge but some still there...
The meta has shifted. It took 10 years to get here but if you look back circa 2010 before global loot patch no one was running bokuto parry mages because the +skill gear that we have today didn't exist back then.
I'm all for +skill items, I think it adds diversity and opens up possibilities for new builds making things more interesting and exciting to characters. However, you can't ignore when things become unbalanced. Adjustments should be made so that there is no one godly template that rules them all - which there clearly is. You can't let people boost to 900+ skill so they can get the best defense and the best offence without consequence.