Should we rethink Vet Rewards?
Vet rewards have become a staple of UO. I find there is no fairer business model for MMOs than the subscription
model. To that end, you need to incentivize players to remain
subscribed. However, as the game nears its third decade, I question the impacts that this system has had in the long term for these reasons:
- The direct dispensing of items creates a culture of entitlement that cheapens the player's relationship with the world. It creates the expectation that you'll be given gifts without active participation in any content or the community or through any advancement of your character.
- Every item is a missed opportunity to create content where valuable items might be gained or crafted.
- The system creates a gap between new and old players which can, for the most part, only be mitigated by time. There is some ability to mitigate the gap via the trading/purchasing of rewards, but some shards might not have a great market in this regard. Further, the IDOC changes which made vet rewards disappear increase this gap. Even if this gap is more perceived than real, perceptions still matter.
- When not considered carefully, the system becomes a vector for items which are problematic in a few ways. First, to satisfy the expectation that each reward is "better" than the prior year's, the items may disrupt the game's meta irrevocably (shard shields). Second, the system continues the cynical design philosophy we see across many industries (airlines, ISPs, not to mention gaming) where "quality of life" and "convenience" are seen as add-ons to systems that are normalized as inherently inconvenient or littered with arbitrary service limitations. I feel that we should not treat game design the same way that airlines treat leg room and that quality of life improvements should be available to everyone.
These are just random thoughts, and I recognize the necessity/virtues of the system in the context of the subscription model, which I still think is much better than F2P. I hope as the teams works on NL they are considering the impact of such systems.
Comments
Furthermore, a player who has maintained an account as active, paying the monthly subscription month after month, year after year, decade after decade, for 20, 25 and now soon 30 years, I think might be entitled to have a more sound and tangible "thank you" Veteran Reward then a vanity mount or some other statuette...
Younger accounts ages need to wait to reach that active age year to claim their Veteran Rewards ?
Not a problem, make those Rewards claimable only by the account that has reached the age but usable by any account.
Then, Veteran players will be able to claim them for their friends if they wish so or, sell them if they want... I see nothing wrong in that, a player who has spent thousands of dollars or whatever currency they use in their country for the monthly subscription, should be able to have the option to sell a Veteran Reward in the game for in-game gold. It happens all the time for lower years like the crafting stations or other Veteran Rewards why couldn't it be the same for Veteran rewards 20+ or 25+ and soon 30 Years Veteran Rewards ?
But they need to be Veteran Rewards that actually can have a use in the game, not mere Vanity items, we have already plenty of Vanity Mounts and Statuettes, I think.
As for the recent vet rewards, well the devs are probably running out of ideas. We could offer a few well thought out suggestions? Bearing in mind vet rewards are supposed to be nice, but not game changing. Nothing that gives anyone an advantage in combat.
Statues. There is even another page after this. These items could do with being in the game. They are pure deco, they don't really add anything, introduce them as a collectable as a 1 in 10,000 drop off the specific monster involved.
It would just open up another avenue for the game, another reason to hunt, something else fun to do.
When some useful Vet rewards are worth 150m, it forces the value of these items up, and a statue could never be worth 150m, but it could be worth a lot of fun time hunting and collecting this item ingame.
Either - push their property value up in line with current ingame items, delete them, or being them into the game also. I accept some of the colours are nice, but again, against other items, you just cannot chose these.
The Fishing Pole is cool - maybe this should be introduced as a Fishing quest reward - or put into the Misc section
Very Vanity, Extremely useful, fantastic items in my opinion. Not over-powered, but can help for sure.
This list in itself, makes the entire Vet reward system. In some ways, I'd like some of these to be more accessible, but that could dilute the Vet reward system.
The controversial one being Shard Shields. I believe they should exist as a reward, they are genuinely useful, players get great benefit from them. They should remain as a Vet reward, they should remain in the Store. I would possibly bring them down to a 10 year Vet reward. As Petra Fyde says, whilst they provide great benefits, they are also made very available by many players, to many players, this type of activity, brings players together to help each other.
Soulstones are treated correctly.
There is a lot here to unpack, but ultimately the point is, there is a lot here, and some amazing items.
Personal favourites - the weapon engraving tool, the embroidery tool, the various craft stations, the spellbook straps and whilst I have never used an auction safe, these are insanely popular also.
The portals are a must have, as is the Comm Deed Box. Again, this list is almost too good, and too big - but probably should remain, to give the variety of choice.
I think Veteran rewards should be rethought, and rebalanced, and I have given suggestions.
The issue for me is, that list is very bloated (I think I have proved that), and there are an insane amount of useful items in there, that players would like in the game.
I think the fact there are less Vets being produced? {Drop off rate probably faster than growth rate} (Feel free to fact check me), and also, Vet rewards are being deleted with IDOCS means there are less and less of these nice items, which is a pity, again, I am all about redistributing, and dispersing them throughout the game, to make more items playable for. [And I do not question, or disagree with Vet rewards being deleted at IDOCS, I do not blame the Devs for making that decision].
I do agree, that for the new player, their experience is made very hard in terms of obtaining items [The events are actually a critical winner here, over the past 3-4 years, I have geared up many new characters from these events]. This is why my mantra is - bring everything into the game, but disperse it well, and wisely, to encourage more players to actually play the content. After 25 odd years, us Vets sat here with everything, do not need to be obstructing them, is my belief. They should have something to play for, and an ability to catch up. It cannot be possible, to ask them to play for another 25 years.
I think right now, they have reached a certain point with IDOCS, which is probably as balanced as it can get.
The Felucca fights can also be fun, they have made that part of the system well.
The Trammel side, what can I say.
{I guess what they should do Trammel side - is to introduce a ton of difficult stealth revealing Guardians - like they do for Treasure Hunting, that would spice it up a bit and at least make players earn it a little.}
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