Salvage Bag Bug Fix
The salvage bag blindly applies the smelt or cut function for every item in the bag. Works fine for metal. No good for tailor - no tailor wants their pile of cloth cut up. The salvage cloth should not cut cloth into bandies. It should skip all stacks of cloth.
Most crafters doing bods and such craft in their salvage bag then recycle non ex items. When you have a stack of cloth in here you end up with bandies. No one wants cloth from a salvage bag they want ingots, cloth, leather.
Please fix.
Comments
When you're crafting you put the raw material in the bag and then craft so all the crafted items proc into the bag. This is great for metal because you can't smelt ingots down into something.
It doesn't work great for cloth because you end up with bandages.
People aren't using Salvage bags for storage. That's the flaw in your comparison.
Ingots/Cloth in Salvage Bag + Crafting = Crafted Items in Salvage Bag.
It's not hard to understand and it's a common mistake to make when training. I doubt the intention of the salvage bag was to make crafting bandages easier. Scissors already do the function.
Beyond that, should you really be allowed to use sharp scissors?
People who don't do it more than once while grinding to Legendary are probably using applications they shouldn't.
it would be nice if they’d fix this
Having just shy of 300 fountains of life, i really would like to have an easier way to make bandages.
If you cut up cloth you will get bandages, it you cut up bandages you will still have bandages.
The salvage bag was introduced to make recycling mass crafting items as a quality of life upgrade, understanding how items are recycled/salvaged/made is a basic understanding of the craft you are training. Everyone knows how to make bandages, you cut up cloth, well guess what that is exactly what the salvage bag did, what you told it to do so how is that a bug. If you do not want cloth cut into bandages then remove any unused cloth before salvaging crafted items. People need to take a little responsibility for their own actions and understanding basic game mechanics
He is is good at programming and always willing to help people
I'm the lazy one. Much too lazy to use a cheat program. I just pay attention to the game I'm playing.
The salvage bag is working as it should. As has been pointed out the salvage product of cloth is bandages.
PS I was Tim first.
Never be afraid to challenge the status quo
It should work like a trash barrel after 5 minutes salvage resources from anything put in it.
I'm guessing but I don't think it was intended as a crafting bag.
Yes, I've accidentally cut cloth into bandages, but I never considered it a bug. I considered it my responsibility to remember to remove items I didn't want to recycle.
Take the cloth out if you don't want bandages.
Never be afraid to challenge the status quo
I was with you until you said this. There are other solutions.
Never be afraid to challenge the status quo
However, they did include exceptions and new functions to the tools when combined with the bag.
Just because something can be explained doesn't mean that it was intended. And just because something was coded poorly, it doesn't mean it has to remain coded poorly.
Why would they intend for the bag to make bandages? You can already make bandages with everything except the bag just as easily.
Also, every argument so far seems to just be an argument to continue a contention or it's stemming from a position of trying to save developer time. Both are nonsense arguments from a consumer and gamer perspective.
Many games, even with limited teams, make huge lists of patches and fixes in games.
Vampire Survivors, for example, has one developer. And it had a weekly patch cycle that puts almost all the UO patches to shame.
Rimworld, one developer.