Multi Clienting? Multi Boxing? What would get me banned? What would not?
Hey guys,
What is the difference between those things? What gets you banned and what doesn't?
For example, when I am doing TMaps, can I park my archer outside of the screen, activate a macro attack closest in EC in a loop?
After that, I will dig the map with my tamer and then bring all of the spawned mobs closer to my archer so my pet and archer can kill them faster.
Would something like this get me banned? Thanks in advance!
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Comments
Multiclient is controlling each account separate. They said it's fine.
What you're wanting to do is considered multiclient BUT with auto attack going that could fall under unattended macro.
I don't think you'll have any problems but if you're worried you can split screen and keep an eye on both accounts. I multiclient a LOT and have never had an issues.
ICQ# 478 633 659
ICQ# 478 633 659
For a topic like this that comes up frequently... And it does. I see it every time I return... It should have an official statement on the wiki I would think.
I just checked and I can't find a general rules that even mentions you have to play attended. The rules mostly seem to be word of mouth. Maybe that's the root cause of the issue.
I understand. You do you. I'll do what floats my boat.
If you asked me 20 years ago if I'd run a 2nd account just for a bard, I'd of laughed and said no.
There's zero chance of mistaking this happening from a normal play style. There's zero chance of accidentally doing it yourself. You don't accidentally download key cloning software.
And, because of the delay, if there was monitoring or a Game Master showing up, the player could say that it was not multi-boxing because of the delays but multi-clienting when, instead, the toggling across the various opened clients did not take place thanking to the macro having delays for each and every of the opened UO clients...
Just wondering whether this might or not be a "feature" of certain unauthorized Third Party utilities since I have no knowledge of them and so can't know for certain... but, one would guess, technically this, perhaps, could be at least a theoretical possibility... or it could not ?
You do not know the difference between a game client and a game utility.
You can do a delay. It's not a Third Party Application for the UO Client. A Key Cloning application has nothing to do with the UO client. To the client it would just look like any other input coming from your operating system. A lot of other games have this issue. It's not traceable. EDIT: Well, not directly traceable... I don't know what their data looks like, but I'd imagine there's some creative ways you could manually tell what's going on if you wanted to put in that level of effort one by one.
It does not have to be a huge delay, 1 or 2 seconds could perhaps be enough, one could imagine, just to make room to say that there is toggling through the clients while, instead, there is not...
Sure, it would not be as efficient as having all characters act at once but one could imagine the lowered efficiency to have a purpose, of course, if a delay is technically possible with these Third Party utilities which, I do not know whether or not it is.
Bottom line is, to my opinion, that, if we want to get rid of all of these cheating methods, the one and only way, to my viewing, should be "self-shutting" the Ultima Online client when the use of unauthorized Third Party utilities is detected along with running UO, rather then trying to patch up this or that unwanted use of these unauthorized Third Party utilities with restrictions or changes to game play that in the end affect and hurt more regular players who do not use these Third Party utilities rather then those players who use them.
That is at least what my personal opinion about how this should be addressed is.