Economy and Gold Sinks Added?
I have noticed that the Economy in UO is really out of control almost to a point where it might push players to go buy gold from 3rd party sites or even not play, has there been any thoughts or discussions on possibly adding gold sinks into the game bring the game economy to a normal level? Thoughts??
Comments
I play a few hours a week and made a couple plat last year. Gold is extremely easy to make.
We still have the "UO oil change" in the game - here you simply have to take a closer look at who actually needs reagents in this game - to stick with this example.
The patent remedies have actually been around for a long time - what would need to be adapted are the quantities immediately available for the player to play or work with sensibly without immediately losing patience. This game doesn't serve us everything on a silver platter, but in my opinion it doesn't have to.
Mage reagents, for example: It's certainly true that when LRC Armour didn't yet exist, every Mage had to carry the appropriate regs for the spells in their bag. However, this always meant the risk of losing the regs again and again if you were killed - whether by monsters or players - and having to get them again. For Spellcasters > Mages, Necromancers, Mystics and Spellweavers - LRC was and is a great relief and one less thing I have to worry about as a player in the game.
The situation is different for my workers, especially for workers who have learnt Inscription or Alchemy. These professions still need huge amounts of reagents to write scrolls, rune books or atlases, for example, or to make potions for kegs. The regs still have to be bought from the vendor, and what slows things down here is simply the fact that the supply is limited to 20 pieces at the beginning, and the quantity has to be bought up first. In the early days of UO, faction vendors always covered this quite well, now you just have to go to the individual shops in the cities. And there is often a waiting period in between before the quantity is increased. Iron and wood are sold in the game in larger quantities of 500 pieces and there is no waiting time between purchases. So why not do the same for all magic reagents? And please remember: spells are not only cast by the mages here, but also by necromancers, mystics and spellweavers.
And another piece of info:
Either I, as a producer, make sure that the supply is right so that a lot of people have something of it and, if necessary, provide appropriate disposal options if something becomes too much - an example here would be Clean-up-Britannia or Item-Turn-In, which is always well received in any case. Or I can beat these monopolists at their own game by creating a better monopoly that can actually extract gold from the game - for example, this could be a large in-game shop where the most popular player artefacts are offered for gold at playable prices.
A little less ego-thinking, know-it-all and rumbling compared to others who aren't so "great" and the UO-life would be a whole corner easier
(Ein bisschen weniger Ego-Denken, Besserwisserei und Rumprollerei anderen gegenüber die halt nicht so "toll sind" und das UO-Leben wäre ne ganze Ecke einfacher)
Maybe, if high end items were to be able from the game for in game gold, this could help somewhat in reducing the whatever in game gold tha exists in the game...
For example, a player needs a Cameo ?
Rather then purchasing it from another player, players would go to a NPC and buy it from the NPC with in game gold... say 100 millions UO gold ?
Need a piece of armor with certain specific properties on it, high end ? Go to an Armorer NPC, tell him/her what properties and value the player wants on the armor piece, spend the millions of UO gold asked by the NPC and voila'... more in game gold drained out quickly from the game....
This would drain out, eventually, large amounts of gold from the game, I imagine ....
A little less ego-thinking, know-it-all and rumbling compared to others who aren't so "great" and the UO-life would be a whole corner easier
(Ein bisschen weniger Ego-Denken, Besserwisserei und Rumprollerei anderen gegenüber die halt nicht so "toll sind" und das UO-Leben wäre ne ganze Ecke einfacher)
I was actually thinking the same thing!
My taste in equipment and armour, seems to differ from that of many others, and it is often not that I want something more OP - I just want a different selection of properties put together, than the game allows - to achieve suit balance.
I would like to create my own armour sets, with my own styles, like pofable, clean, a certain mix on shields, a certain mix on jewels etc - and yes, I would be willing to pay 1 Plat per piece.
Happy not to go over certain property limits, or happy to pay for higher property limits, but the PvM system does not drop the equipment I desire, and neither does the crafting system.
Allow me the choice to design and customise, and I am happy to give you the Plats gold sink.
I'm a Vet, who has everything, but knows what I want, does not exist...
I am not in this for the gold, I like to play content, and I like to PvP, but I want to PvP on a character that is designed to play how I want it to play, not how the game tries to shoe-horn me into being a BokMage. But to do that, I need different options than are provided.
New Legacy is certainly not a small incremental change, but it does address this problem in a drastic, costly fashion.
To your point about the NPC's putting mods on weapons and armor. I see the attraction there but maybe I would prefer NPCs sell a special ingredient to overcap a mod that a player crafter can employ, rather than an NPC doing the job entirely. Your suggestion or this, I think they both still fall under minor, incremental moves.
The design could lean into human nature, though.. and just let people buy special vanity mounts, titles, and what-not for in-game gold only. I'd pay a plat for a silver steed in the classic design.
1. gold sinks
2. Special Items
3. buy skills
4. specialized ethereals
5. like how houses are customizable... maybe do that with appearances and spend more gold for more appearances.. but don't make them skill added
Some input from some folks who watch me play UO
I get where you are coming from, but I think you are now being too hardcore for the amount of players remaining.
1 million for pvpers - sure, but why only hit them?
I don't miss reagents, I never thought about them.
I'm older, I do want an easier life to an extent
pay gold for special dyes like ingot colors that can dye anything
pay gold housing add-ons like interior wall colors
pay gold for higher end SoS that spawn monster
pay for etc etc etc
but seeing how the clean up and black market haven’t been updated I doubt any new gold sink would either
If there were some special gold sink, I sure as heck would use RMT to get the item since I never have Gold for long.
@AtomicBetty is correct!
What this would do, if it was to be implemented (which I hope it won't as I disagree with such a change), to my opinion, is favour the hard core players with lots of in game gold to spend who would then go farm shard bound rewards on lower population shards, pay whatever fee to remove the Shard Bound from the items farmed and then sell them at a premium on Atlantic recovering whatever fee they spent to remove the shard bound tag and, perhaps, even making a huge profit in the process since their no longer shard bound items would be more preferable as compared to the shard bound ones...
And players with less in game wealth to remove the shard bound tags, could not compete with this...
No thank you, I do not like this at all, better leave items Shard Bound as they are for all players likewise, and thus help the lower population shards to still have those items stay there, and not see them migrate to other Shards...
"We are sorry but our gold and platinum markets suffered a collapse. We have generously placed 100k gold into all players bank accounts. Sorry for any inconvenience. "
The rinse and repeat method.
Taking checks away and adding the ability to put infinite billions in the bank didn't help. Neither is adding top tier suit pieces that can be repaired and pof for eternity.
A mini sink could involve an NPC selling keys for instances for higher prices. People without gold could still do the quests. NPC could sell lower durability brittle/antique replicas of those suit pieces and other arties. Peerless crafting ingredients? Blackthorn drops?
Seasonal events help this (and I'm glad for it) but during the off-months like 5 million per peerless key set, 10 million per Exodus set, 50 million per Shadowguard set would be very welcome.
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