EC: waypoint graphics at wrong Z coordinate

ForeverFunForeverFun Posts: 762
Various paths allow waypoints to be created, which leads to:
1. a marker dot being placed on the 2d mini map.
2. an animated effect being placed in the 3d world view space.

The function UOCreateUserWaypoint() does not appear to take a Z coordinate, and may use a fixed Z coordinate of zero.   If you place waypoints around say luna, which is around Z -70, the #2 animated effect is visible at the wrong location.

The #1 marker is at the correct place, as it's in 2d space.

Expected result: UOCreateUserWaypoint() could take a Z coordinate, or it could select a Z based on the lowest valid tile Z coordinate at the given X,Y coordinate.
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