After 6 RedBulls and a sleepless night, I could reverse engineer paragon algorithm for the event
I used a combination of tcpdump and wireshark, and I could barely figure out the algorithm for Paragon Skeletal Dragons and Paragon Rune Beetles.
Any ways here is the relevant piece of code. It is the same for both since they both are derived from the same base class.
```C++
bool8_t changeTarget = this->curFacet->checkMovement(INCLUDE_PLAYERS|INCLUDE_PETS|INCLUDE_DEAD|INCLUDE_CASTING|INCLUDE_LEAF_MOVEMENTS);
if (changeTarget) {
this->attackClosest(TAMERS_ONLY);
}
```
Any ways here is the relevant piece of code. It is the same for both since they both are derived from the same base class.
```C++
bool8_t changeTarget = this->curFacet->checkMovement(INCLUDE_PLAYERS|INCLUDE_PETS|INCLUDE_DEAD|INCLUDE_CASTING|INCLUDE_LEAF_MOVEMENTS);
if (changeTarget) {
this->attackClosest(TAMERS_ONLY);
}
```
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