Ultima Online has to many Shards
The amount of UO Shards is actually a negative when it comes to this game's potential to see player growth. Currently there is 27 active servers + new legacy coming and speaking realistically it would take roughly an immediate influx of 20,000 players to populate these servers to a marginal level. The only shot UO has to see 20,000 players is if New Legacy is an overwhelming success and if that's the case you would have to imagine that New Legacy content will continue to take priority over current live shards to maintain those players.
I am not suggesting they shut down servers or merge servers but population decline happens in all MMO's and the solutions other games use probably don't work for Ultima because of it's unique housing system. In New World they are able to merge servers together with minimal negative impact due to names being unique to the region and only thing lost is territory which can be regained if your guild is good enough. In WoW low population servers are connected to each other to form effectively one server cluster and the majority of the content is now cross-server enabled.
Obviously server mergers are not an option due to housing. I can't even imagine what connecting UO servers would even look like if it was a possibility and even then can a 2 person dev team figure that out and implement it? UO needs to find its own unique approach to deal with the decline in players and as a 'pvp' main perspective this is my thoughts.
The development team needs to identify a select numbers of Shards (5?) and designate them as official 'PvP Shards' that will have exclusive PvP content and activity not available on the other shards. We have already seen this attempted recently with the Treasure events being active on Atlantic Felucca. So for example take Atlantic, Lake Superior, Pacific, Europa and Yamato and establish them as the main PvP servers going forward so players know that things like Treasure of Deceit events will be active in Felucca on these 5 servers only so they know where to play and equip characters.
In Isolation this alone doesn't change much but it is a step in the right direction to get the PvP scene more competitive. This is not even a radical suggestion as we've seen it happen already but it's the first step we need to take to see growth.
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Comments
If you are having a hard time finding players to PvP with on other shards there is a reason for that and it is not the number of shards. A lot of people, like myself, do not like PvP game play and will avoid putting our characters into situations that may involve PvP.
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