Enhancing
“Bug/change request
(Read in discord about player losing some items)
given that failed enhance can cause complete loss of item
given that some high end luck items now are possibly near 0% chance to enhance
recommend when you select enhance on crafting menu and select item
to first give a warning box to show:
% chance to catastrophically fail and lose item
% chance to fail and lose material only
% chance to succeed
Continue/Cancel
“
(Read in discord about player losing some items)
given that failed enhance can cause complete loss of item
given that some high end luck items now are possibly near 0% chance to enhance
recommend when you select enhance on crafting menu and select item
to first give a warning box to show:
% chance to catastrophically fail and lose item
% chance to fail and lose material only
% chance to succeed
Continue/Cancel
“
Posts on this account have been pre filtered from personal comment or opinion in an effort to suppress conservative views in order to protect the reader.
Comments
this was the question asked in discord:
If I reforge a 150 luck piece with tailoring (will assume 120 tailoring/GM arms lore)
what is the chance of enhance with spined vs chance of loss of item (will assume item has only luck as a mod)
I have the answer for the crafter
please show your answer
you’ve been playing for over a year so should be able to answer any ‘easy’ question
crafting menu currently shows
%chance to craft
%chance to craft exceptional
so I don’t think this is an unreasonable request”
- Durability: failure % = 20 + ( Current Max. Durability / 40 )
- Lower Requirements: failure % = 20 + ( Current Lower Requirements% / 4 )
- Luck: failure % = 30 + ( Current Luck / 2 )
Drop all decimals from the calculations.
The failure Chances are checked for each property you are trying to enhance on the item.
The failure Chance is lowered by 1% for each property at GM skill and another 1% for every 10 skillpoints above GM. *
So enhancing a piece of armor with 10 in each resistance with Verite would give you 5 checks with each 30% chance of failure, or 70% chance of success, which in the end amounts to a success chance of about 16% (70%*70%*70%*70%*70%).
The chance of breaking an item is about 10% lower than the failure chance for each property that is enhanced.
Only your skill level and the number of properties you are trying to enhance and their original value affects the success chance. The magnitude of the properties you are adding has no effect on the success chance.
but at 8 mill per charge
sometimes can be cheaper to buy 8 mill worth of runic and try enhance a few things”