EC: many missing cases for stealing skill usage in hotbar timer
Similar to the issue here:
Various uses of the stealing skill don't properly update the hotbar cooldown timer. In textparsing.lua, the stealing skill usage should be consolidated as such. There may be some other cases too.
Stealing is unlike most other skills in that even "benign" failures cause a full 10 second skill delay.
Various uses of the stealing skill don't properly update the hotbar cooldown timer. In textparsing.lua, the stealing skill usage should be consolidated as such. There may be some other cases too.
Stealing is unlike most other skills in that even "benign" failures cause a full 10 second skill delay.
-- stealing if ( SystemData.TextID == 502698 or -- "Which item will you attempt to steal?" SystemData.TextID == 1005584 or -- "Both hands must be free to steal." SystemData.TextID == 502703 or -- You must be standing next to an item to steal it. SystemData.TextID == 502708 or -- you can't steal from this. SystemData.TextID == 502709 or -- you can't steal from vendors. SystemData.TextID == 502722 or -- this item is too heavy to steal from someone's backpack. SystemData.TextID == 502723 or -- You fail to steal the item. SystemData.TextID == 502724 or -- You successfully steal the item. SystemData.TextID == 1005598 or -- you can't steal from shopkeepers. SystemData.TextID == 1094947 or -- you successfully steal a special item from the creature! SystemData.TextID == 1094948 or -- that creature has already been stolen from. there is nothing left to steal. SystemData.TextID == 1010578 or -- you reach into the backpack... but find it's empty. SystemData.TextID == 1010579 -- you reach into the backpack... and try to take something. ) then HotbarSystem.SkillDelayTimeMax = 10 HotbarSystem.SkillDelayTime = 10 return endModerator, feel free to move to the bugs subforum -- BUT I've read the "General Discussions" may get more reading attention from the developer(s), however?
Comments
try putting this in hotbarsystem.lua, above the UpdateCooldownSlot( ... HotbarSystem.SkillDelayTime ...) call