Nope
I’m not having all that $#it talked about me and then not offering a rebuttal. So, here's the reply I was creating when the thread got locked.
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I don’t expect you to understand, Cookie. I fully expect you’ll completely ignore the obvious. Which is, absolutely nothing else changes in the effort it takes to train up your avatar or pet regardless of how skill caps are raised.
I'll bet I've had to dedicate a lot more time than many have when training up characters, because I don't use a lot of blues and pinks either.
Asking for a fix that makes binding scrolls something players will actually do, because it’s been changed to something worth doing, is not tantamount to asking for everything else to be easily handed to you. It’s not like you eat a chivalry scroll and poof! You’re at 120 Chivalry.
You omit or ignore most of what I’ve said and instead try to claim that wanting a change to how skill caps can be raised or how scrolls are obtained could only come from a lazy Trammie, unwilling to work for anything. Don’t get it twisted. Yours is the weak argument. And you’re the one crying me, me, me!
Obviously, I’ve put in the time to create and train a cast of characters I use when I play at anything in UO. Me taking long or short breaks from the game, in-between the times I use those characters, has absolutely zero to do with any additional character development. And zero to do with how those characters may or may not raise their skill caps.
You and gay are both making assumptions about me based on nothing but thin air and a few comments I made on power scrolls. You’ve commented on the kind of person I must be. How I invest an inadequate amount of time in UO. How I'm not willing to put in the work. How I must not connect with other players properly when I do play. I’m sure I’m missing a few things here.
Gay, you want to see the post I wrote as someone who's expressing entitlement. When the material point I was trying to make is there was never a time I hated living and playing in Felucca until the world split in two and they killed Felucca. People who don't pvp and now have housing in Trammel, are often framed as Felucca facet and Felucca player haters. I am not that. I have never been that. And again, me thinking a change to how players can raise skill caps has nothing to do with any of the crap you talked about me.
Cookie said:Yes, I play this game around the clock, it is integrated into my life, I talk to my guild in Discord the whole time, yet still somehow, I manage to have a life
Let me help you to look at it another way, Cookie. Wouldn’t how you've spoken to me in the other thread be sort of like me reading what you say above here, and claiming what a big old lazy slob you must be? And how you must have a dirty, messy house, because I'm sure you can't be a productive person in real life, when all you do is play UO around the clock?
Feel free to lock this thread too. Or don't lock it. Or whatever. I don't really care.
Comments
ICQ# 478 633 659
I am loving your responses, honestly, very passionate
Quite happy that you re-started the thread after it was locked haha, I often feel like doing the same
Just get yourself to Felucca, and solve all your issues
I have had major disagreements with Gay - especially on 1 certain topic - but really, he is spot on in every single response, so are a lot of the other guys, DrCossack, Covenant etc.
If I am omitting stuff - it is genuinely because there is a lot to read through and respond to, and I cannot cover it all - so I am trying to hit the major points.
{"I don’t expect you to understand, Cookie. I fully expect you’ll completely ignore the obvious. Which is, absolutely nothing else changes in the effort it takes to train up your avatar or pet regardless of how skill caps are raised.
I'll bet I've had to dedicate a lot more time than many have when training up characters, because I don't use a lot of blues and pinks either."}
I'm going to respond to this bit, as this now seems to be the part you consider important. I do like a lot of your attitude re the old days, and I get it - although, nothing in my mind makes a person play from Trammel. But fair enough, I get the tree's part etc. I admire that you are doing everything, the old, hard way these days. BUT. You say, it still changes nothing about raising skills etc. Raising Skills of course - used to be the hard grind in UO. These days, you can chose to do it or not. For most players these days, this part of the game, is just in the way of actually playing the game content - there are ways and means, to raise all skills extremely fast. The point being - when you say, Nothing else changes re Raising Skills, for most players, and the way the game is played today, this is a moot point. It cannot really be put towards the Powerscroll argument, as raising skills is just a small part these days, although yes, admittedly for me, it takes longer than it should, for me, it gets in the way of me playing the game tbh, because I want to be doing endgame content, I consider I have trained all the skills the hard way, the first few times around.
{"Let me help you to look at it another way, Cookie. Wouldn’t how you've spoken to me in the other thread be sort of like me reading what you say above here, and claiming what a big old lazy slob you must be? And how you must have a dirty, messy house, because I'm sure you can't be a productive person in real life, when all you do is play UO around the clock?"}.I love this bit so much, my guild would love you, come and join us. Europa Wraiths.
The thing is, that the argument was NOT about adding 120 Powerscrolls to Trammel but, rather, a very, ve r y , VERY , reasonable request to add 115 Powerscrolls to Treasure Chests.... guess where ?
In FELUCCA which it is where Powerscrolls spawn in Treasure Maps Chests !!
And this, to finally make binding making sense towards getting a 120 rather then pretending that players could do it off of 110s as of now, which is, to my opinion, an unreasonable proposition....
It would still take a significant effort and time in order to be able to gather the needed number of "matching" 115s to bind into a 120 and certainly doing Champion Spawns would still be a much faster way to get 120s..... still, at least, with 115 spawning in Treasure Chests binding into 120s would become possible, not like with 110s which is our of a realistic expectation....
ICQ# 478 633 659
We are all one with the game when we play it regardless of which world we play in. It is immaterial which world a player prefers to play in. It’s a game. We play it because we enjoy it and it becomes a part of all of us that play it. Nongamers don’t often understand that which can make it difficult for those of us that play. But a least here we do.
The same for VvV.
The same for most Dungeons.
The same for Crafting, and many BoDs rewards, and Imbuing etc etc.
But don't get all of that, confused with powerscrolls.
I'm not a fan of the current Armour property set-up etc, think it needs a complete rethink, but still nothing to do with powerscrolls. Don't mess up the 1 system that is still working. (probably because it was kept away from Trammel). Again, look at the Siege ruleset and economy, still working.
I believe, if they had kept all PvM loot out of Trammel, most loot systems, and the economy would be in a lot better shape.
But from the number of times this thread comes up it obviously isn't working of a great number of players.
It gives the longevity the game needs. I know you want it all now, so you can make us all quit tomorrow...
All they need to do, is delete Trammel, get rid of the players who cannot handle that, and the rest of the players problems will be fixed, as they suddenly realise it is all possible, and we have been giving them the correct advice all along. It will be a revelation for you all.
I think my posts may need trigger warnings in the current social environment
Only one player.
We have just never shouted as loud, or swamped the Devs with ridiculous proposals.
They did go a bit extreme with some of the other rules in Siege.
But the point is, Siege still works from a game mechanics perspective, whereas Trammel does not.
Players complained, they got Trammel, the game got ruined, they got what they wanted and still complain...?
When do they stop complaining?
Maybe we should stop listening to them?
Are you bored of Easter Eggs, or Ilshenar Champ spawn yet?
Just over-farmed, with no limiting factors. 2 weeks time, you will want more content.
ICQ# 478 633 659
ICQ# 478 633 659
As indicated by many posts in these threads discussing this, there is plenty players who, because of the widespread use of hidden, stealthing free EJ scripted BOT Cams, see no point in running Champion Spawns since the odds of getting Raided are way too high.
As in regards to your point # 2, the issue is NOT binding 110s into 115s, but, to get to 120s from 110s (which of course goes through 115s....).
Simply put, it takes way, but WAAAAAAY too much time to get 120 x matching 110s needed for a 120 binding. So much time, that it becomes unreasonable, to my opinion.
Different it would be, if one could use matching 115s to bind into a 120.
Sure, it would still take effort and time, but at least, with 115s, it could become realistically feasible while with 110s, at is it now, it is unrealistic, IMHO.
So, is my argument, the Developers ( @Kyronix ? ) should add 115s to Treasure Chests so as to finally permit a viable way that is alternative to doing Champion Spawns to get to 120s through binding.
Doing Champion Spawns would still be a quicker way, for those who do them, to 120s, but at least, those players not doing Champion Spawns, whatever their reasons, would then have a viable way to get to 120 Powerscrolls through the binding of 115s found in Treasure Chests that is a possible alternative.
There is no "empty" Shard with Raiding Guilds now having most of their Members having developed PvP characters on several Shards or having many among their Members having access to Shard Shields.... with hidden, stealthing free EJ BOT Cams all over the place reporting to Discord Channels, there are Guilds who can be active, raiding most "empty" shards in very little time, assuming that enough of their Members are online at the time that the spawn is being done.
And, if they do not have a sufficient number of Members online to raid that Spawn, some PvP Guilds ask for backup from members of other Guilds, should they be onine.... they even gang up with competing PvP Guilds so as to put together a sufficient number of Raiders....
I am sorry, but, really, hidden, stealthing free EJ BOT Cams that ring bells on Discord Channels need to go, and for good.....their ability to be used as BOT Cams need to be terminates, once and for all, me thinks.
THEN, at least players could have a chance to do a Spawn without being raided.... but as of now, it is pointless to do spawn since the chances to be Raided, regardless on what Shard it is, are way too high because of the existance of these BOT Cams.
To gather 120 matching 110s to bind into a single 120 powerscroll, it means having hundreds and hundreds of Treasure Maps (all in Felucca, mind you, the other facets do not carry powerscrolls in the chests...) before one can get 120 x "matching" 110s to bind into a single 120.
And that means, not only the time to get as loot hundreds upon hundreds of felucca treasure Maps but, also, the time to search for hundreds and hundreds of Treasure chests locations AND the time to fight the Guardians for hundreds and hundreds of digged up Treasure Chests.
Sorry, but to me it looks unrealistic, unreasonable and an absurd request that players were to bind use 110s from Treasure Maps as it is to bind into 120s.
Different it would be, if 115s where added to Treasure Chests spawning in Felucca.
While it would still require a significant effort and time, at least, with 115s made available to Treasure Chests, it would then become more realistic and feasible to gather thorough Treasure Hunting 10 x matching 115s and bind them into a 120.
It would still take many Felucca Treasure Maps in order to gather 10 x matching 115s from them, and still a considerable time but, at least, it would become feasible, and not an impossible task as it is with 110s.
And it would not take anything away from Champion Spawns since it would still be much faster to do Champion Spawns for those who do them, to get 120s...
But at least, such a Design change (adding 115s to Treasure Chests in Felucca) would be a move in the right direction towards all those players who need 120s for their characters and pets but, whatever their reasons, do not do Champion Spawns.
Powerscrolls work for that minority of players controlling their Spawns, not for all that majority of players left out from them and having to then engage into mindless and alienating grinds in order to earn the outrageous gold necessary to satisfy the greed of that minority controlling the Champion Spawns who holds a monopoly on them....
It is called a "Monopoly" and it is considered VERY bad for the economy, usually, considered that most countries have usually anti-trust Governmental Agencies to "break" such Monopolies....
Because they are BAD for the economy and artificially increase prices and, consequentially, inflation...
Ultima Online is no different, to my opinion....
Permitting a minority of players to control Champion Spawns and thus the flow of Powerscrolls into the economy of the game promotes the MONOPOLY of them and, thus, artificially inflates prices.
Adding 115s to Treasure Chests would be a good and valid way, to my opinion, to "break" this Monopoly and to help that majority of UO players left out from Powerscrolls to have a viable alternate way to get their 120s without having to engage into mindless and alienating grinds to earn the gold necessary to satisfy the greed of that minority of players who have a tight Monopoly on the spawn of Powerscrolls (also thanking to the widespread possible use of hidden, stealthing free EJ scripted BOT Cams.....).
Because, eventually, forcing players to have to engage into alienating, mindless "grinds" to earn ridicolously high amount of gold to then afford purchasing 120 powerscrolls, can result in many among these players to then get "burnt out" and loose interest in the game and no longer want to log in UO.... and the game then looses players.....
@Kyronix , what do the Developers want.... that players can enjoy playing UO and thus were to continue logging in the game, or that they get "burnt out" because forced by game mechanics and Design to have to engage into alienating "grinds" to have to earn ridicolously high amounts of gold in order to purchase 120s which they need for their characters and pets because a minority of players have been allowed to hold a Monopoly on the spawns of Powerscrolls ?
Adding 115s to Felucca Treasure Chests would be a good thing, IMHO, for the better sake of UO.
Break that damn Powerscrolls Monopoly held by a minority of players at the expense of a majority of UO players.
The FACTS are, that Trammel and its implementation SAVED Ultima Online, regardless what Felucca supporters may think.
One can read :
The introduction of Trammel may have possibly hurt the gameplay of a minority of PvP players who were enjoying hitting targets that were easy to attack (a large majority of players) because I can also read
One would like to ask oneself, whether wanting easy targets to attack, may or not be real PvP.... to my opinion, it is not, PvP should be about a gameplay that brings in challenges, not revolving around targets that are an easy kill and fight.
Instead, what I seem to understand is that may players doing PvP, after the implementation of Trammel, apparently, "....didn't like preying on each other (hard targets versus soft targets), and they became a smaller minority in the overall game. "
I wonder, if this might be the reason because there is some players saying that Trammel killed UO.... perhaps because, after Trammel, the game no longer offered targets that were easy to attack and kill in the game ?
Bottom line is, that I personally do not agree at all about Trammel having "killed" UO as some keep saying, instead, from my understanding of the words of a Developer who was there, back then, I understand that Trammel actully saved UO "....the player base and income nearly doubled (we went from 125k to 245k subs)...." with the consequence, that players doing PvP could no longer find targets that were as easy to fight and kill, but now had to fight each other.....
So, to my understanding, it is a FACT that Trammel saved Ultima Online.