EC: HowTo: interact with difficult to click items
In at least EC, there are certain objects in the game world which are difficult to click/use.
In this example, take the whirlpool entrance to the underwater area. At least for me, clicking on that isn't reliable. Perhaps my fine motor control is faulty.
You can get the objectID for items like the whirlpool, and then create a macro to reliably use that item.
Here's an example macro for the whirlpool on Atlantic:
Note the iconId is also set to the whirlpool, but that's optional - you can get that value via the get typeID action. The important part is the number following id= above, which is the objectID of the whirlpool.
The objectIDs can vary across shards for items that are in the same place.
See this post for how to get the objectID of objects in the game world
In this example, take the whirlpool entrance to the underwater area. At least for me, clicking on that isn't reliable. Perhaps my fine motor control is faulty.
You can get the objectID for items like the whirlpool, and then create a macro to reliably use that item.
Here's an example macro for the whirlpool on Atlantic:
<UserAction type="Macro" id="111" iconId="0" name="UseWhirlpool" repeatEnabled="false" repeatCount="2" binding=""> <UserAction type="UseItem" id="1075911270" iconId="14217" targetType="Cursor" /> </UserAction>
Note the iconId is also set to the whirlpool, but that's optional - you can get that value via the get typeID action. The important part is the number following id= above, which is the objectID of the whirlpool.
The objectIDs can vary across shards for items that are in the same place.
See this post for how to get the objectID of objects in the game world
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