Necro Spells - Vengeful Spirit and Exorcism - Broken?
A question for the Devs - and opinions of players interesting also.
Do the Devs consider these 2 Necromancy spells to be broken?
{And are there plans to fix them?}
I personally do consider them broken.
The Revenant walks limply towards its target, barely hits, then gives up - no teleporting in sight, no following stealthers etc. The Revenant is the Necromancers top Summon - and should have a power equivilent of 2 EV's (Mage), RC (Mystic), or Reaper (SW).
Exorcism always gives the message - not valid at this location - I've never seen it work yet?
These spells represent 2 out of 17 of a Necromancers spells, and they should be a powerful addition, instead of a barely anything as they are right now?
Do the Devs consider these 2 Necromancy spells to be broken?
{And are there plans to fix them?}
I personally do consider them broken.
The Revenant walks limply towards its target, barely hits, then gives up - no teleporting in sight, no following stealthers etc. The Revenant is the Necromancers top Summon - and should have a power equivilent of 2 EV's (Mage), RC (Mystic), or Reaper (SW).
Exorcism always gives the message - not valid at this location - I've never seen it work yet?
These spells represent 2 out of 17 of a Necromancers spells, and they should be a powerful addition, instead of a barely anything as they are right now?
Comments
Re Exorcism - quite frankly - I think it should forcibly remove any Ghost from any Feluccan location - to a shrine - that would deal with Ghost Cams scouts etc, and make the game far more fun, and enable players to resolve their own issues. It should go wider than just Champ Spawns, as Scout spots are often at entrances/exits, not the spawns themselves. In Trammel, I can see this causing Grief, so I dont believe it has to be applied there, but in Felucca, it would not cause Grief, only help fix other game mechanics.
An example - we did an awesome 3 hours PvP Harry last night, tons of pvpers showed up, we had enemy Scouts all over us - I was able to track, detect, kill, then it would be perfect to be able to kick them out, rather than the Ghost still sat there giving useful Info.
{And even if you think about it - you've killed someone, they ress up instantly and come straight back at you - fine, but wouldn't it be awesome to get a chance to kick them out, to make them have to come back - there should be a slight (time bonus) reward for killing them in the first place - it would make the dynamics of a fight much more interesting - and give a Necromancer an important role}.
As I say, I don't mind any of the mechanics being used, but I want to also have effective counters, and if they Fixed Exorcism, we would have it. So the Use would extend beyond your Champ Spawn usage.