Would you like to see the spawn density turned up on your shard for Treasures of Archlich?
I'll put a poll out there for the event spawn density thread we already have going. I have still yet to see someone say they think the spawn is too difficult as it currently is. That being the case, I do not see why we shouldn't have the spawn density increased on the shards that it is asked for.
If you vote "Yes" then say what shard you would like it increased.
If you vote "No" then share what template you are using and why you think it's too hard?
If you vote keep it the same then also please share your template.
Based on the results of this poll I think we should get more feedback from the Dev team.
If you vote "Yes" then say what shard you would like it increased.
If you vote "No" then share what template you are using and why you think it's too hard?
If you vote keep it the same then also please share your template.
Based on the results of this poll I think we should get more feedback from the Dev team.
- Would you like to see the spawn density turned up on your shard for Treasures of Archlich?21 votes
- Yes - I'd like more of a challenge & more drops42.86%
- No - It's already too hard & I'm fine with the drops I get  4.76%
- Keep it the same.52.38%
Comments
I will be slow to reply because I cannot log in/stay logged in to the forums.
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Rewards are shardbound! Yucky!
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
I was using an old school warrior/paladin template with an outdated/subpar suit with very little issues (on Origin). I have yet to be overwhelmed and die. Only time it comes close is when I have EOO up for a paragon ram/poison else and something else hits me.
EDIT** - I did all chores/errands/etc on Saturday so yesterday was a day that I had 4-5 hours that I could have easily spent playing UO since nothing else needed to be done (those days are rare for me). Initially I was excited to think that I could actually just lose myself in UO for half the day but after about 30min of playing Deceit I became bored and switched over to walking around Khuldan. That was cool for about 45min but then I lost interest in that. So only a little over an hour of playing UO, I became too bored playing it so I shut it down and went to Home Depot instead to see what new gadgets I could buy.
Have to say though if you have more than 20 players at a time in the dungeon that would probably change my answer. Think that would be more than the dungeon could handle based on it’s size. Typically most of the time at night when I play it’s about six of us with varying skill levels. During the day a few more than that. Spawn rate seems about right when three or four players are in the same area on the same floor. Spawn rate seems less in the large room at the entrance which makes it much more playable for lower level players.
Just a note, most of the players I know and see at these events are long time players and returnees that have recovered their old accounts. Think the difficulty level is about right for us and promotes group play.
Arnold - I'd also be sure to remind everyone that you are playing an eval mage with no necro/SW/mystic etc so that template can easily become overwhelmed due to the AOE spells like meteor swarm and EQ only doing so much damage (meteor damage is decrease as targets increase and EQ only does X% of health). As I mentioned in the other thread; you are choosing to play a less efficient template because you like the template. If you adding SW to that template, you would instantly start clearing entire rooms of spawn and your opinion might change.
What is everyone using to record your gameplay? I think I need to show people an example of what I'm talking about and how bad it becomes when there is just 2 or 3 others in the dungeon.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
I will be slow to reply because I cannot log in/stay logged in to the forums.
Make this your signature if you are tired of Vendor Search being broken, over 4 years and counting.
Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
The reminder.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs