Command undead: excessive verbosity from followers

ForeverFunForeverFun Posts: 890
edited November 2022 in Bugs
Bug / change request / issue:

Commanded undead will mutter "Very well." very frequently when given commands.

This is un-necessary networking traffic and spams text to all nearby players.  it's a cute thing to see the first time, but otherwise appears to serve no purpose.

Expected result:  server optimizes away (deletes code) associated with sending this message.

(haven't checked whether this is applicable to dryad allure).


Comments

  • YoshiYoshi Posts: 3,322
    "okay you going to fill up the bug forum with things like this,
    what exploit that is listed in this subforum are you trying to drown?"
    Posts on this account have been pre filtered from personal comment or opinion in an effort to suppress conservative views in order to protect the reader.
  • ForeverFunForeverFun Posts: 890
    edited November 2023
    This is still very much true today.  This message only serves to increase server load as far as I can tell.  edit: tested commanded undead doesn't make an ack/nak sound, perhaps that's why...

    In EC, you can at least drop the "Very well." spam via:

    textparsing.lua,TextParsing.IgnoreTextManager()

    put this near the top
    	if( SystemData.TextID == 502002 ) then -- "Very well."
    SystemData.Text = L""
    return true
    end

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