EC: how to enable/disable spell focus sash
enable:
script ContextMenu.RequestContextAction(sash_objectID, 940)
disable:
script ContextMenu.RequestContextAction(sash_objectID, 941)
Replace sash_objectID with the objectID of the spell focusing sash.
Actions->Other->Command, paste the script option as above into it.
or use in the chat window:
/script ...
See this thread for getting the objectID, which is a unique identifier for each item/entity on the shard:
https://forum.uo.com/discussion/11077/ultima-online-enhanced-client-walkthrough-targeting-id-codes-objectid
Replace sash_objectID with the objectID of the spell focusing sash.
Actions->Other->Command, paste the script option as above into it.
or use in the chat window:
/script ...
See this thread for getting the objectID, which is a unique identifier for each item/entity on the shard:
https://forum.uo.com/discussion/11077/ultima-online-enhanced-client-walkthrough-targeting-id-codes-objectid
Comments
These things that you are posting like "script context menu" etc, are you getting these pieces of coding by performing an action in the game manually that you are setting up a macro for or have you put a lot of time into understanding the coding aspect?
For example, I create a macro in UOA by "recording" it and then I can tweak a few things from there. I have enough understanding of coding that if it spit out a line of code for that action I could probably put together something but wouldn't have the slightest clue where to start so I was wondering if that's how you would get your base code or if you started from scratch.
I really do not like EC graphics but it really does seem powerful so it makes me contemplate using it.
Please make the Grizzled Mare a 5 slot mount, it's incredibly rare and deserves it. Some of us have been waiting a long time for this simple addition.
Never be afraid to challenge the status quo