The idea has been brought up around a half a dozen times on this forum only to be ignored. I brought it up twice myself very early on. The developers do not seem to want to put in the effort to encourage co-operation, just to punish bad behavior (after we complain constantly about it) that winds up punishing everyone.
Giving a drop per paragon would x5 my drops in these dungeons probably more because I would concentrate on them.
Communicate on your shard. Deceit has a at least one spot on each floor to take a paragon to to kill by itself. These swords just take forever and must have 5 fame.
I won't worry about too much drop for shard bound items. If they are not going to extend another TWO months then I would definitely support this to get the gears on the THREE shards I play.
It's not one reward per paragon, it's just one minor per paragon.
If it ain't broke, don't fix it. ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
I easily kill more paragons per dungeon than I get total minor drops.
Not talking about difficulty, it's the time taken. Maybe you can show us youtube videos of the first week how easily and fast u can chop up the spectral and ram like like tofu. We sure need some guidance!
If it ain't broke, don't fix it. ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
I easily kill more paragons per dungeon than I get total minor drops.
Not talking about difficulty, it's the time taken. Maybe you can show us youtube videos of the first week how easily and fast u can chop up the spectral and ram like like tofu. We sure need some guidance!
Those are not the only 2 Paragons. Tamer with a Triton, Archer Tamer, Melee toon. Take the Para to a dark cozy spot and have at it.
But usually 2 other players will show up and we all kill it. We love these events on LS.
I would love to get a drop per paragon, I'd bring 4 toons on each and get 4 drops.
Giving a drop per paragon would x5 my drops in these dungeons probably more because I would concentrate on them.
Communicate on your shard. Deceit has a at least one spot on each floor to take a paragon to to kill by itself. These swords just take forever and must have 5 fame.
Giving a drop per paragon would x5 my drops in these dungeons probably more because I would concentrate on them.
And, I would imagine, in concentrating your efforts towards killing Paragons, you would be doing a favour to all of those other players who, instead, may have trouble killing those Paragons...
Hence, I guess, in the end everyone would gain, those focusing on killing Paragons by increasing their drops rate and those players who instead have trouble in killing Paragons, securing to have a Dungeon mostly free of Paragons so that they can better kill their non-Paragons thus also speeding up their rate of killing and, thus, their drop s rate....
So, I wonder, if it would overall benefit all players, why not ?
In all games, tougher monsters normally provide better rewards than weaker ones.
Even if it is not a direct drop for each kill, the chances for getting a drop should be equate to the difficulty and time taken to kill it.
Doesn't a Greater Dragon drop better loot than a Drake? No?
They do. Kyronix said some time ago that you get more credit for killing a paragon. You probably won't get a drop from killing it, but a drop very often comes shortly afterwards.
In all games, tougher monsters normally provide better rewards than weaker ones.
Even if it is not a direct drop for each kill, the chances for getting a drop should be equate to the difficulty and time taken to kill it.
Doesn't a Greater Dragon drop better loot than a Drake? No?
They do. Kyronix said some time ago that you get more credit for killing a paragon. You probably won't get a drop from killing it, but a drop very often comes shortly afterwards.
So luck, movement and paragons give rise to better chances of drop. I hope this code has not changed. I am an average player and my drops are fine with a solo sampire, 10-15 per hour perhaps. I see players band together to take down paragons this time. It helps if this can be confirmed.
If it ain't broke, don't fix it. ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
for paragons we override it based on a multiplier so it's worth the fight
Does the multiplier mean they increase the fame, or use the existing fame and then multiply to get the chances when deciding on the drop chance. I assumed and hope they should be doing the latter.
If it ain't broke, don't fix it. ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Comments
Don't kill the normal ones!!!
Never be afraid to challenge the status quo
Communicate on your shard. Deceit has a at least one spot on each floor to take a paragon to to kill by itself. These swords just take forever and must have 5 fame.
It's not one reward per paragon, it's just one minor per paragon.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Tamer with a Triton, Archer Tamer, Melee toon. Take the Para to a dark cozy spot and have at it.
But usually 2 other players will show up and we all kill it. We love these events on LS.
I would love to get a drop per paragon, I'd bring 4 toons on each and get 4 drops.
Leave paragon drops as is.
And, I would imagine, in concentrating your efforts towards killing Paragons, you would be doing a favour to all of those other players who, instead, may have trouble killing those Paragons...
Hence, I guess, in the end everyone would gain, those focusing on killing Paragons by increasing their drops rate and those players who instead have trouble in killing Paragons, securing to have a Dungeon mostly free of Paragons so that they can better kill their non-Paragons thus also speeding up their rate of killing and, thus, their drop s rate....
So, I wonder, if it would overall benefit all players, why not ?
In all games, tougher monsters normally provide better rewards than weaker ones.
Even if it is not a direct drop for each kill, the chances for getting a drop should be equate to the difficulty and time taken to kill it.
Doesn't a Greater Dragon drop better loot than a Drake? No?
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
They do. Kyronix said some time ago that you get more credit for killing a paragon. You probably won't get a drop from killing it, but a drop very often comes shortly afterwards.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
A paragon has the same fame as a normal mob.
The mobs in deceit are not high in fame. I started with 10,400ish fame last night. Killed everything I saw for an hour. I had 10,800ish fame after.
The PrePatch pumpkins made the new ones BTW.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs