Best Game Ever - Ultima Online Legacy
An interesting read for the 25th anniversary.
The Legacy of Ultima Online
Some takeaways and numbers:
1) UO first mmo to cross 6 digit population.
2) PK environment was driving away 70% of the game’s new players and that Origin had asked him for a “shutdown plan for the game”
3) Introduction of Trammel doubles the player base from 125k to 245k subs.
4) Subsequent decline as it lost ground to newer titles with fancier 3-D graphics. The fight was never between EC and CC. EC failed to keep the players from switching to other games.
5) In 2012, Time honored Ultima Online in a list of the 100 greatest video games ever made, saying that subsequent MMOs “owed a debt to the lessons learned” from this game.
Will New Legacy get back the 6-digit?
The Legacy of Ultima Online
Some takeaways and numbers:
1) UO first mmo to cross 6 digit population.
2) PK environment was driving away 70% of the game’s new players and that Origin had asked him for a “shutdown plan for the game”
3) Introduction of Trammel doubles the player base from 125k to 245k subs.
4) Subsequent decline as it lost ground to newer titles with fancier 3-D graphics. The fight was never between EC and CC. EC failed to keep the players from switching to other games.
5) In 2012, Time honored Ultima Online in a list of the 100 greatest video games ever made, saying that subsequent MMOs “owed a debt to the lessons learned” from this game.
Will New Legacy get back the 6-digit?
If it ain't broke, don't fix it.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Comments
I don’t think it’s a big issue to disclose I have access to a discord channel that automatically notifies of IDOCs (multi shard) and the notifications have been blowing up crazy this week.
combined with the seemingly end of support/development for official clients.
(trammel was needed back then, I remember the very first time I saw an orange I immediately lost connection and logged back in dead and lost my armor, but the introduction of item insurance has now mostly removed the requirement for trammel)”
How Ultima Online was made
These articles should be on UO.com.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Pvp is fun in the boxing ring. Both sides are geared to fight. Both sides get the fun.
Getting murdered while u are just shopping or walking in the park isn't fun. One party gets the fun only.
And they created the PK system like a rat trap waiting for greedy rats to run in.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Indeed, if recently there has been a surge in IDOCs, it is not a good sign.... for a game this old, I imagine that the shutting down of accounts might be more likely then the opening of new, subscribed accounts.... therefore, for an account that goes away, it is not guaranteed that a new, subscribed one, might open shortly after, to keep the game above that level of Accounts that are needed for it to keep going....
It would be interesting to know what the lowest number of Accounts is, to keep Ultima Online above its costs and thus possible to keep going....and how far we might be, from reaching that lowest number of Accounts below which, costs will exceed active subscriptions and, thus, call for a shutting down for good of Ultima Online because running at a loss.....
You worry when you start seeing established 18x18s keeps and castles dropping. You definitely know it's the end when Luna houses open up.
Quite unlikely, considering how difficult and expensive it is, to my understanding, to get a House on Atlantic for those many players.... not impossible for some but, certainly, significantly more difficult as compared to low Population Shards for a significant number of players....
Not to mention, that I would not understand why, if all of these players were "relocating" from a low Population Shard to Atlantic, why they did not first empty out their House on their source Shard, take all their items to Atlantic to stock up their new house there, and then take down their older House on the Low Population Shard and recover its cost...
I mean, why let it go IDOC and loose all of the items inside with it, if they keep playing the game, albeit on another Shard, Atlantic ?
By the way, from what I understand from other players who do IDOCs, Keeps and Catles do drop... maybe not on Atlantic, but on other Shards I heard that they do....
Event ended, accounts closed, houses decay.
@Yoshi , out of curiosity, all or most of those IDOCs notifications that you are getting are referred to Atlantic or to other Shards ?
Because, if they were related to players opening an extra Account on Atlantic for the Event, and getting somehow Housing there for the limited time of the Event, then most of the notifications that you talked about, should refer to IDOCs on Atlantic, and not on other Shards....
https://community.crowfall.com/topic/102-gordon-walton-are-you-the-one-who-brought-us-trammel/?tab=comments#comment-1610
A paragraph which I found very much interesting to read, was this....
This is why, to my opinion, game Design dealing with PvP should be dealt with with a ten foot pole.....
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
As the years pass I see fewer and fewer players on my shard. I also see fewer and fewer of the essentials being bought and sold on vendor search. I see the game itself being a little more stable now than it was a few months ago. I just think
"i have the actual logs, but yeah lets just go by your rough experience.."
Sorry for the two posts. Did not realize I had posted the other one when I thought I had saved it.
Between 9/1 and 9/15, 216 idocs 31 of those keeps and castles. This doesnt count SP or asian SP. There was a few days i missed all idocs. There is a player that does idocs and keeps all info and still has it. maybe he will share how many have fallen in last few years.
I suppose combining shards to increase population would be good but how do you decide who moves and where they place their houses on new shard? Maybe blow up both shards (placing gold for houses in account) and let players place houses first come first served on new shard. Could be a fun restart like when shards came online one at a time, but knowing UO there will be bitching like never before! LOL
PvP, especially in large scale melee, is some of the most fun I've had in UO and being PKd some of the worst. (Insurance took most of sting from both!) PvP is an important part of the game and I think needs to be kept but players should be able to opt out! (murder sucks)
UO pulled me, and most of the others playing Diablo, to it when it came online and it keeps pulling players back (this is third return for me) because it is more than PvP and PvM ! Many players have tradesmen or merchants as main chars and hardly ever hunt/fight!
Sorry if im rambling and thats all so far.
I am not sure about the rest of you. When I pay for UO sub, I feel that I am paying to keep virtual assets that will last my "lifetime". Assets that I value alot and afraid to lose. We don't pay sub to keep "playing actively" but if we don't pay, we will lose the valuable items and rewards earned over the years. Paying is for keeping and earning such items.
If I need to pay to play and entertain, then I would look at standalone PC games or perhaps try a seasonal game, which I may pay one time or for a few months until I get bored and move on. I don't care about "owning" anything in the game. Paying is for the active playing, and there is nothing to lose if we stop any time.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
And what about the time, if it will come, when that paying will be useless anyways, because too many other players have closed their accounts and costs will exceed resources and the decision will be made to close down Ultima Online for good ?
Will keeping paying one's own subscription be of any good to keep one's own virtual assets or will it become useless, overwhelmed by a large number of other players shutting down their subscribed accounts for good ?
This is why I insist that the Developers should do A WHOLE LOT better when Designing Veteran Rewards to prize Ultima Online players who have maitained their accounts as active for so long.... to incentivate them to keep doing so and appraise their being loyal customers to Ultima Online....
Unfortunately, the latest 25 Years Veteran Reward, totally underwhelming to my opinion, does not look to go in that direction....
There is much better Veteran Rewards for lower Years as there are for higher Years (just look at Auction Safes, a mere 1st Year Veteran Reward and the extreme high value that they have, and you'll easily understand my argument...) and this sends a wrong message to my opinion.... why should a player want to keep maintaining their account as active for amazing 25 Years and soon to come 26 Years if then, the Veteran Reward to thank them for their amazing, long loyalty will be an item that is totally, absolutely sub-par as compared to Veteran Rewards which can be gotten with much, much less Years of an active subscription ?
Hell, a mere 1st Year active Account can get Auction Safes which obliterate the value of pretty much most of any of the other Veteran Rewards from much higher Years, even the 25 Years one !!!
Just a thought....
When assessing the number of IDOCs one must also take into account
1. How many of them are in fact the result of the owner placing a new house elsewhere and
2. How many of the are instantly replaced by new homes.
I understand that on Atlantic those houses may be replaced by persons selling them for profit - but there still must be someone to sell them TO, otherwise they wouldn't do it.
Instead of spreading doom and gloom referring to 'dead shards' and forecasting the end of the game take the time to actually go out and count the number of houses spread over the shards, because for every house that isn't falling, there is an active account paying for it!